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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __SELECT_H__
#define __SELECT_H__
#include "pitchspelling.h"
#include "mscore.h"
#include "durationtype.h"
namespace Ms {
class Score;
class Page;
class System;
class ChordRest;
class Element;
class Segment;
class Note;
class Measure;
class Chord;
//---------------------------------------------------------
// ElementPattern
//---------------------------------------------------------
struct ElementPattern {
QList<Element*> el;
int type;
int subtype;
int staffStart;
int staffEnd; // exclusive
int voice;
const System* system;
bool subtypeValid;
Fraction durationTicks;
};
//---------------------------------------------------------
// NotePattern
//---------------------------------------------------------
struct NotePattern {
QList<Note*> el;
int pitch = -1;
int string = STRING_NONE;
int tpc = Tpc::TPC_INVALID;;
NoteHead::Group notehead = NoteHead::Group::HEAD_INVALID;
TDuration duration = TDuration();
NoteType type = NoteType::INVALID;
int staffStart;
int staffEnd; // exclusive
int voice;
const System* system;
};
//---------------------------------------------------------
// SelState
//---------------------------------------------------------
enum class SelState : char {
NONE, // nothing is selected
LIST, // disjoint selection
RANGE, // adjacent selection, a range in one or more staves
// is selected
};
//---------------------------------------------------------
// SelectionFilterType
//---------------------------------------------------------
enum class SelectionFilterType {
NONE = 0,
FIRST_VOICE = 1 << 0,
SECOND_VOICE = 1 << 1,
THIRD_VOICE = 1 << 2,
FOURTH_VOICE = 1 << 3,
DYNAMIC = 1 << 4,
FINGERING = 1 << 5,
LYRICS = 1 << 6,
CHORD_SYMBOL = 1 << 7,
OTHER_TEXT = 1 << 8,
ARTICULATION = 1 << 9,
SLUR = 1 << 10,
FIGURED_BASS = 1 << 11,
OTTAVA = 1 << 12,
PEDAL_LINE = 1 << 13,
OTHER_LINE = 1 << 14,
ARPEGGIO = 1 << 15,
GLISSANDO = 1 << 16,
FRET_DIAGRAM = 1 << 17,
BREATH = 1 << 18,
TREMOLO = 1 << 19,
GRACE_NOTE = 1 << 20,
ALL = -1
};
//---------------------------------------------------------
// SelectionFilter
//---------------------------------------------------------
class SelectionFilter {
Score* _score;
int _filtered;
public:
SelectionFilter() { _score = 0; _filtered = (int)SelectionFilterType::ALL;}
SelectionFilter(SelectionFilterType f) : _score(nullptr), _filtered(int(f)) {}
SelectionFilter(Score* score) { _score = score; _filtered = (int)SelectionFilterType::ALL;}
int& filtered() { return _filtered; }
void setFiltered(SelectionFilterType type, bool set);
bool isFiltered(SelectionFilterType type) const { return _filtered & (int)type; }
bool canSelect(const Element*) const;
bool canSelectVoice(int track) const;
};
//-------------------------------------------------------------------
// Selection
// For SelState::LIST state only visible elements can be selected
// (no Chord element etc.).
//-------------------------------------------------------------------
class Selection {
Score* _score;
SelState _state;
QList<Element*> _el; // valid in mode SelState::LIST
int _staffStart; // valid if selState is SelState::RANGE
int _staffEnd;
Segment* _startSegment;
Segment* _endSegment; // next segment after selection
Fraction _plannedTick1 { -1, 1 }; // Will be actually selected on updateSelectedElements() call.
Fraction _plannedTick2 { -1, 1 }; // Used by setRangeTicks() to restore proper selection after
// command end in case some changes are expected to segments'
// structure (e.g. MMRests reconstruction).
Segment* _activeSegment;
int _activeTrack;
QByteArray staffMimeData() const;
QByteArray symbolListMimeData() const;
SelectionFilter selectionFilter() const;
bool canSelect(Element* e) const { return selectionFilter().canSelect(e); }
bool canSelectVoice(int track) const { return selectionFilter().canSelectVoice(track); }
void appendFiltered(Element* e);
void appendChord(Chord* chord);
public:
Selection() { _score = 0; _state = SelState::NONE; }
Selection(Score*);
Score* score() const { return _score; }
SelState state() const { return _state; }
bool isNone() const { return _state == SelState::NONE; }
bool isRange() const { return _state == SelState::RANGE; }
bool isList() const { return _state == SelState::LIST; }
void setState(SelState s);
const QList<Element*>& elements() const { return _el; }
std::vector<Note*> noteList(int track = -1) const;
const QList<Element*> uniqueElements() const;
QList<Note*> uniqueNotes(int track = -1) const;
bool isSingle() const { return (_state == SelState::LIST) && (_el.size() == 1); }
void add(Element*);
void deselectAll();
void remove(Element*);
void clear();
Element* element() const;
ChordRest* cr() const;
Segment* firstChordRestSegment() const;
ChordRest* firstChordRest(int track = -1) const;
ChordRest* lastChordRest(int track = -1) const;
Measure* findMeasure() const;
void update();
void updateState();
void dump();
QString mimeType() const;
QByteArray mimeData() const;
Segment* startSegment() const { return _startSegment; }
Segment* endSegment() const { return _endSegment; }
void setStartSegment(Segment* s) { _startSegment = s; }
void setEndSegment(Segment* s) { _endSegment = s; }
void setRange(Segment* startSegment, Segment* endSegment, int staffStart, int staffEnd);
void setRangeTicks(const Fraction& tick1, const Fraction& tick2, int staffStart, int staffEnd);
Segment* activeSegment() const { return _activeSegment; }
void setActiveSegment(Segment* s) { _activeSegment = s; }
ChordRest* activeCR() const;
bool isStartActive() const;
bool isEndActive() const;
Fraction tickStart() const;
Fraction tickEnd() const;
int staffStart() const { return _staffStart; }
int staffEnd() const { return _staffEnd; }
int activeTrack() const { return _activeTrack; }
void setStaffStart(int v) { _staffStart = v; }
void setStaffEnd(int v) { _staffEnd = v; }
void setActiveTrack(int v) { _activeTrack = v; }
bool canCopy() const;
void updateSelectedElements();
bool measureRange(Measure** m1, Measure** m2) const;
void extendRangeSelection(ChordRest* cr);
void extendRangeSelection(Segment* seg, Segment* segAfter, int staffIdx, const Fraction& tick, const Fraction& etick);
};
} // namespace Ms
#endif
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