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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2018 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __TESTSCRIPT_H__
#define __TESTSCRIPT_H__
#include "scriptentry.h"
namespace Ms {
class ScriptContext;
//---------------------------------------------------------
// TestScriptEntry
//---------------------------------------------------------
class TestScriptEntry : public ScriptEntry {
protected:
static QString entryTemplate(const char* testType) { return ScriptEntry::entryTemplate(SCRIPT_TEST).arg(testType) + " %1"; }
public:
static constexpr const char* TEST_SCORE = "score";
static std::unique_ptr<ScriptEntry> deserialize(const QStringList& tokens);
};
//---------------------------------------------------------
// ScoreTestScriptEntry
//---------------------------------------------------------
class ScoreTestScriptEntry : public TestScriptEntry {
QString _refPath;
public:
ScoreTestScriptEntry(QString refPath) : _refPath(refPath) {}
bool execute(ScriptContext& ctx) const override;
QString serialize() const override { return entryTemplate(TEST_SCORE).arg(_refPath); }
static std::unique_ptr<ScriptEntry> fromContext(const ScriptContext& ctx, QString fileName = QString());
};
} // namespace Ms
#endif
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