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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2012 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __PLUGIN_API_SCOREELEMENT_H__
#define __PLUGIN_API_SCOREELEMENT_H__
#include "libmscore/property.h"
namespace Ms {
class ScoreElement;
namespace PluginAPI {
//---------------------------------------------------------
// Ownership
/// \cond PLUGIN_API \private \endcond
/// \internal
/// Represents ownership policy regarding the underlying
/// libmscore objects.
//---------------------------------------------------------
enum class Ownership {
PLUGIN,
SCORE,
};
//---------------------------------------------------------
// ScoreElement
/// Base class for most of object wrappers exposed to QML
//---------------------------------------------------------
class ScoreElement : public QObject {
Q_OBJECT
/**
* Type of this element. See PluginAPI::PluginAPI::Element
* for the list of possible values.
*/
Q_PROPERTY(int type READ type)
/**
* Name of this element's type, not localized.
* Use ScoreElement::userName() to obtain a localized
* element name suitable for usage in a user interface.
*/
Q_PROPERTY(QString name READ name)
Ownership _ownership;
/// \cond MS_INTERNAL
protected:
Ms::ScoreElement* const e;
public:
ScoreElement(Ms::ScoreElement* _e = nullptr, Ownership own = Ownership::PLUGIN)
: QObject(), _ownership(own), e(_e) {}
ScoreElement(const ScoreElement&) = delete;
ScoreElement& operator=(const ScoreElement&) = delete;
virtual ~ScoreElement();
Ownership ownership() const { return _ownership; }
void setOwnership(Ownership o) { _ownership = o; }
Ms::ScoreElement* element() { return e; };
const Ms::ScoreElement* element() const { return e; };
QString name() const;
int type() const;
QVariant get(Ms::Pid pid) const;
void set(Ms::Pid pid, QVariant val);
/// \endcond
Q_INVOKABLE QString userName() const;
};
//---------------------------------------------------------
// wrap
/// \cond PLUGIN_API \private \endcond
/// \internal
/// \relates ScoreElement
//---------------------------------------------------------
template <class Wrapper, class T>
Wrapper* wrap(T* t, Ownership own = Ownership::SCORE)
{
Wrapper* w = t ? new Wrapper(t, own) : nullptr;
// All wrapper objects should belong to JavaScript code.
QQmlEngine::setObjectOwnership(w, QQmlEngine::JavaScriptOwnership);
return w;
}
extern ScoreElement* wrap(Ms::ScoreElement* se, Ownership own = Ownership::SCORE);
//---------------------------------------------------------
/// QML access to containers.
/// A wrapper which provides read-only access for various
/// items containers.
//---------------------------------------------------------
template <typename T, class Container>
class QmlListAccess : public QQmlListProperty<T> {
public:
/// \cond MS_INTERNAL
QmlListAccess(QObject* obj, Container& container)
: QQmlListProperty<T>(obj, const_cast<void*>(static_cast<const void*>(&container)), &count, &at) {};
static int count(QQmlListProperty<T>* l) { return int(static_cast<Container*>(l->data)->size()); }
static T* at(QQmlListProperty<T>* l, int i)
{
auto el = static_cast<Container*>(l->data)->at(i);
// If a polymorphic wrap() function is available
// for the requested type, use it for wrapping.
if (std::is_same<T*, decltype(wrap(el, Ownership::SCORE))>::value)
return static_cast<T*>(wrap(el, Ownership::SCORE));
// Otherwise, wrap directly to the requested wrapper type.
return wrap<T>(el, Ownership::SCORE);
}
/// \endcond
};
/** \cond PLUGIN_API \private \endcond */
template<typename T, class Container>
QmlListAccess<T, Container> wrapContainerProperty(QObject* obj, Container& c)
{
return QmlListAccess<T, Container>(obj, c);
}
} // namespace PluginAPI
} // namespace Ms
#endif
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