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Description: Log unison collisions (that would otherwise be restruck)
Author: mirabilos <m@mirbsd.org>
Forwarded: not-yet
Justification: depends on experiments/revert-restriking-patch.diff
--- a/synthesizer/event.cpp
+++ b/synthesizer/event.cpp
@@ -13,6 +13,7 @@
#include "libmscore/xml.h"
#include "libmscore/note.h"
#include "libmscore/sig.h"
+#include "libmscore/tie.h"
#include "event.h"
#include "libmscore/staff.h"
#include "libmscore/instrument.h"
@@ -396,6 +397,30 @@ void EventList::insert(const Event& e)
// class EventMap::fixupMIDI
//---------------------------------------------------------
+static void logCollisionNote(const Note* note, unsigned int indent)
+ {
+ QString info = note->accessibleInfo() + note->accessibleBarbeat();
+ fprintf(stderr, " %*s%s\n", indent, "- ", qPrintable(info));
+ }
+
+static void logCollisionNotes(const NPlayEvent* event)
+ {
+ for (auto it = event->notes.cbegin(); it != event->notes.cend(); ++it) {
+ const Note* note1 = *it;
+ unsigned int indent = /* initial */ 2;
+ while (note1) {
+ logCollisionNote(note1, indent);
+ indent += /* linked */ 4;
+ for (ScoreElement* se : note1->linkList()) {
+ if (se != note1 && se->isNote())
+ logCollisionNote(toNote(se), indent);
+ }
+ indent -= /* linked */ 4 - /* next level */ 2;
+ note1 = note1->tieFor() ? note1->tieFor()->endNote() : 0;
+ }
+ }
+ }
+
void EventMap::fixupMIDI()
{
/* track info for each of the 128 possible MIDI notes */
@@ -431,6 +456,12 @@ void EventMap::fixupMIDI()
else if (++np > 1) {
/* already playing */
discard = true;
+ /* log the collision */
+ fprintf(stderr, "MIDI collision detected: newly played...\n");
+ logCollisionNotes(&event);
+ fprintf(stderr, " ... interferes with already playing...\n");
+ logCollisionNotes(info[event.channel()].event[event.pitch()]);
+ fprintf(stderr, " ... which will continue to sound.\n");
/* carry over the corresponding score notes */
info[event.channel()].event[event.pitch()]->notes.insert(info[event.channel()].event[event.pitch()]->notes.end(), event.notes.begin(), event.notes.end());
}
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