File: logindialog.cpp

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musescore3 3.2.3%2Bdfsg2-21
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//=============================================================================
//  MuseScore
//  Music Composition & Notation
//
//  Copyright (C) 2014 Werner Schweer
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License version 2
//  as published by the Free Software Foundation and appearing in
//  the file LICENCE.GPL
//=============================================================================

#include "musescore.h"
#include "logindialog.h"
#include "network/loginmanager.h"
#include "kQOAuth/kqoauthrequest_xauth.h"

namespace Ms {

//---------------------------------------------------------
//   showLoginDialog
//---------------------------------------------------------

void MuseScore::showLoginDialog()
      {
      if (loginDialog == nullptr) {
            loginDialog = new LoginDialog(loginManager());
            
            }
      loginDialog->setVisible(true);
      }

//---------------------------------------------------------
//   LoginDialog
//---------------------------------------------------------

LoginDialog::LoginDialog(LoginManager* loginManager)
 : QDialog(0)
      {
      setObjectName("LoginDialog");
      setupUi(this);
      setStyleSheet("QLineEdit { "
            "padding: 8px 8px;"
      "}");

      setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
      connect(buttonBox,   SIGNAL(clicked(QAbstractButton*)), SLOT(buttonBoxClicked(QAbstractButton*)));
      _loginManager = loginManager;
      createAccountLabel->setText(tr("%1Create an account%2")
                                  .arg("<a href=\"https://musescore.com/user/register\">")
                                  .arg("</a>"));
      forgotPasswordLabel->setText(tr("%1Forgot password?%2")
                                   .arg("<a href=\"https://musescore.com/user/password\">")
                                   .arg("</a>"));
      connect(_loginManager, SIGNAL(loginSuccess()), this, SLOT(onLoginSuccess()));
      connect(_loginManager, SIGNAL(loginError(const QString&)), this, SLOT(onLoginError(const QString&)));

      MuseScore::restoreGeometry(this);
      }

//---------------------------------------------------------
//   buttonBoxClicked
//---------------------------------------------------------

void LoginDialog::buttonBoxClicked(QAbstractButton* button)
      {
      QDialogButtonBox::StandardButton sb = buttonBox->standardButton(button);
      if (sb == QDialogButtonBox::Ok) {
            if (usernameEdit->text().trimmed().isEmpty() || passwordEdit->text().trimmed().isEmpty())
                  QMessageBox::critical(this, tr("Login error"), tr("Please fill in your username and password"));
            login();
            }
      else
           setVisible(false);
      }

//---------------------------------------------------------
//   login
//---------------------------------------------------------

void LoginDialog::login()
      {
      _loginManager->login(usernameEdit->text(), passwordEdit->text());
      }

//---------------------------------------------------------
//   onLoginError
//---------------------------------------------------------

void LoginDialog::onLoginError(const QString& error)
      {
      QMessageBox::critical(this, tr("Login error"), error);
      }

//---------------------------------------------------------
//   onLoginSuccess
//---------------------------------------------------------

void LoginDialog::onLoginSuccess()
      {
      emit loginSuccessful();
      setVisible(false);
      }
      
//---------------------------------------------------------
//   hideEvent
//---------------------------------------------------------

void LoginDialog::hideEvent(QHideEvent* event)
      {
      MuseScore::saveGeometry(this);
      QDialog::hideEvent(event);
      }

}