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#include "amplifier.h"
#include "ui_amplifier.h"
#include "mainwindow.h"
Amplifier::Amplifier(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Amplifier)
{
ui->setupUi(this);
// load window size
QSettings settings;
restoreGeometry(settings.value("Windows/amplifierWindowGeometry").toByteArray());
// initialize variables
gain = 0;
volume = 0;
treble = 0;
middle = 0;
bass = 0;
cabinet = 0;
noise_gate = 0;
master_vol = 128;
gain2 = 128;
presence = 128;
threshold = 0;
depth = 128;
bias = 128;
sag = 1;
brightness = 0;
usb_gain = 0;
changed = false;
advanced = new Amp_Advanced(this);
connect(ui->advancedButton, SIGNAL(clicked()), advanced, SLOT(open()));
choose_amp(0);
connect(ui->comboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(choose_amp(int)));
connect(ui->dial, SIGNAL(valueChanged(int)), this, SLOT(set_gain(int)));
connect(ui->dial_2, SIGNAL(valueChanged(int)), this, SLOT(set_volume(int)));
connect(ui->dial_3, SIGNAL(valueChanged(int)), this, SLOT(set_treble(int)));
connect(ui->dial_4, SIGNAL(valueChanged(int)), this, SLOT(set_middle(int)));
connect(ui->dial_5, SIGNAL(valueChanged(int)), this, SLOT(set_bass(int)));
connect(ui->setButton, SIGNAL(clicked()), this, SLOT(send_amp()));
QShortcut *close = new QShortcut(QKeySequence(Qt::Key_Escape), this);
connect(close, SIGNAL(activated()), this, SLOT(close()));
}
Amplifier::~Amplifier()
{
QSettings settings;
settings.setValue("Windows/amplifierWindowGeometry", saveGeometry());
delete ui;
}
void Amplifier::set_gain(int value)
{
gain = value;
changed = true;
}
void Amplifier::set_volume(int value)
{
volume = value;
changed = true;
}
void Amplifier::set_treble(int value)
{
treble = value;
changed = true;
}
void Amplifier::set_middle(int value)
{
middle = value;
changed = true;
}
void Amplifier::set_bass(int value)
{
bass = value;
changed = true;
}
void Amplifier::set_cabinet(int value)
{
cabinet = value;
changed = true;
}
void Amplifier::set_noise_gate(int value)
{
noise_gate = value;
changed = true;
}
void Amplifier::set_presence(int value)
{
presence = value;
changed = true;
}
void Amplifier::set_gain2(int value)
{
gain2 = value;
changed = true;
}
void Amplifier::set_master_vol(int value)
{
master_vol = value;
changed = true;
}
void Amplifier::set_threshold(int value)
{
threshold = value;
changed = true;
}
void Amplifier::set_depth(int value)
{
depth = value;
changed = true;
}
void Amplifier::set_bias(int value)
{
bias = value;
changed = true;
}
void Amplifier::set_sag(int value)
{
sag = value;
changed = true;
}
void Amplifier::set_brightness(bool value)
{
brightness = value;
changed = true;
}
void Amplifier::set_usb_gain(int value)
{
usb_gain = value;
changed = true;
}
void Amplifier::choose_amp(int value)
{
amp_num = value;
changed = true;
// set properties
switch (value)
{
case FENDER_57_DELUXE:
advanced->change_cabinet(cab57DLX);
advanced->change_noise_gate(0);
setWindowTitle("Amplifier: Fender '57 Delux");
setAccessibleName("Amplifier: Fender '57 Delux");
break;
case FENDER_59_BASSMAN:
advanced->change_cabinet(cabBSSMN);
advanced->change_noise_gate(0);
setWindowTitle("Amplifier: Fender '59 Bassman");
setAccessibleName("Amplifier: Fender '59 Bassman");
break;
case FENDER_57_CHAMP:
advanced->change_cabinet(cabCHAMP);
advanced->change_noise_gate(0);
setWindowTitle("Amplifier: Fender '57 Champ");
setAccessibleName("Amplifier: Fender '57 Champ");
break;
case FENDER_65_DELUXE_REVERB:
advanced->change_cabinet(cab65DLX);
advanced->change_noise_gate(0);
setWindowTitle("Amplifier: Fender '65 Deluxe Reverb");
setAccessibleName("Amplifier: Fender '65 Deluxe Reverb");
break;
case FENDER_65_PRINCETON:
advanced->change_cabinet(cab65PRN);
advanced->change_noise_gate(0);
setWindowTitle("Amplifier: Fender '65 Princeton");
setAccessibleName("Amplifier: Fender '65 Princeton");
break;
case FENDER_65_TWIN_REVERB:
advanced->change_cabinet(cab65TWN);
advanced->change_noise_gate(0);
setWindowTitle("Amplifier: Fender '65 Twin Reverb");
setAccessibleName("Amplifier: Fender '65 Twin Reverb");
break;
case FENDER_SUPER_SONIC:
advanced->change_cabinet(cabSS112);
advanced->change_noise_gate(2);
setWindowTitle("Amplifier: Fender Super-Sonic");
setAccessibleName("Amplifier: Fender Super-Sonic");
break;
case BRITISH_60S:
advanced->change_cabinet(cab2x12C);
advanced->change_noise_gate(0);
setWindowTitle("Amplifier: British 60's");
setAccessibleName("Amplifier: British 60's");
break;
case BRITISH_70S:
advanced->change_cabinet(cab4x12G);
advanced->change_noise_gate(1);
setWindowTitle("Amplifier: British 70's");
setAccessibleName("Amplifier: British 70's");
break;
case BRITISH_80S:
advanced->change_cabinet(cab4x12M);
advanced->change_noise_gate(1);
setWindowTitle("Amplifier: British 80's");
setAccessibleName("Amplifier: British 80's");
break;
case AMERICAN_90S:
advanced->change_cabinet(cab4x12V);
advanced->change_noise_gate(3);
setWindowTitle("Amplifier: American 90's");
setAccessibleName("Amplifier: American 90's");
break;
case METAL_2000:
advanced->change_cabinet(cab4x12G);
advanced->change_noise_gate(2);
setWindowTitle("Amplifier: Metal 2000");
setAccessibleName("Amplifier: Metal 2000");
break;
default:
break;
}
}
// send settings to the amplifier
void Amplifier::send_amp()
{
struct amp_settings settings;
if(!changed)
return;
changed = false;
settings.amp_num = amp_num;
settings.gain = gain;
settings.volume = volume;
settings.treble = treble;
settings.middle = middle;
settings.bass = bass;
settings.cabinet = cabinet;
settings.noise_gate = noise_gate;
settings.master_vol = master_vol;
settings.gain2 = gain2;
settings.presence = presence;
settings.threshold = threshold;
settings.depth = depth;
settings.bias = bias;
settings.sag = sag;
settings.brightness = brightness;
settings.usb_gain = usb_gain;
dynamic_cast<MainWindow*>(parent())->set_amplifier(settings);
}
void Amplifier::load(struct amp_settings settings)
{
changed = true;
ui->comboBox->setCurrentIndex(settings.amp_num);
ui->dial->setValue(settings.gain);
ui->dial_2->setValue(settings.volume);
ui->dial_3->setValue(settings.treble);
ui->dial_4->setValue(settings.middle);
ui->dial_5->setValue(settings.bass);
advanced->change_cabinet(settings.cabinet);
advanced->change_noise_gate(settings.noise_gate);
advanced->set_master_vol(settings.master_vol);
advanced->set_gain2(settings.gain2);
advanced->set_presence(settings.presence);
advanced->set_depth(settings.depth);
advanced->set_threshold(settings.threshold);
advanced->set_bias(settings.bias);
advanced->set_sag(settings.sag);
advanced->set_brightness(settings.brightness);
advanced->set_usb_gain(settings.usb_gain);
}
void Amplifier::get_settings(struct amp_settings *settings)
{
settings->amp_num = amp_num;
settings->gain = gain;
settings->volume = volume;
settings->treble = treble;
settings->middle = middle;
settings->bass = bass;
settings->cabinet = cabinet;
settings->noise_gate = noise_gate;
settings->master_vol = master_vol;
settings->gain2 = gain2;
settings->presence = presence;
settings->threshold = threshold;
settings->depth = depth;
settings->bias = bias;
settings->sag = sag;
settings->brightness = brightness;
settings->usb_gain = usb_gain;
}
void Amplifier::enable_set_button(bool value)
{
ui->setButton->setEnabled(value);
}
void Amplifier::showAndActivate()
{
show();
activateWindow();
}
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