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/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/
#pragma once
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#include "cogl/cogl-display.h"
#include "cogl/cogl-pipeline.h"
#include "cogl/cogl-primitive.h"
#ifdef HAVE_EGL
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglmesaext.h>
#endif
#include <glib-object.h>
G_BEGIN_DECLS
/**
* CoglContext:
*
* The top level application context.
*
* A #CoglContext is the top most sandbox of Cogl state for an
* application or toolkit. Its main purpose is to act as a sandbox
* for the memory management of state objects. Normally an application
* will only create a single context since there is no way to share
* resources between contexts.
*
* For those familiar with OpenGL or perhaps Cairo it should be
* understood that unlike these APIs a Cogl context isn't a rendering
* context as such. In other words Cogl doesn't aim to provide a state
* machine style model for configuring rendering parameters. Most
* rendering state in Cogl is directly associated with user managed
* objects called pipelines and geometry is drawn with a specific
* pipeline object to a framebuffer object and those 3 things fully
* define the state for drawing. This is an important part of Cogl's
* design since it helps you write orthogonal rendering components
* that can all access the same GPU without having to worry about
* what state other components have left you with.
*
* Cogl does not maintain internal references to the context for
* resources that depend on the context so applications. This is to
* help applications control the lifetime a context without us needing to
* introduce special api to handle the breakup of internal circular
* references due to internal resources and caches associated with the
* context.
*
* One a context has been destroyed then all directly or indirectly
* dependent resources will be in an inconsistent state and should not
* be manipulated or queried in any way.
*
* For applications that rely on the operating system to clean up
* resources this policy shouldn't affect them, but for applications
* that need to carefully destroy and re-create Cogl contexts multiple
* times throughout their lifetime (such as Android applications) they
* should be careful to destroy all context dependent resources, such as
* framebuffers or textures etc before unrefing and destroying the
* context.
*/
#define COGL_TYPE_CONTEXT (cogl_context_get_type ())
COGL_EXPORT
G_DECLARE_FINAL_TYPE (CoglContext,
cogl_context,
COGL,
CONTEXT,
GObject)
/**
* cogl_context_new: (constructor)
* @display: (allow-none): A #CoglDisplay pointer
* @error: A GError return location.
*
* Creates a new #CoglContext which acts as an application sandbox
* for any state objects that are allocated.
*
* Return value: (transfer full): A newly allocated #CoglContext
*/
COGL_EXPORT CoglContext *
cogl_context_new (CoglDisplay *display,
GError **error);
/**
* cogl_context_get_display:
* @context: A #CoglContext pointer
*
* Retrieves the #CoglDisplay that is internally associated with the
* given @context. This will return the same #CoglDisplay that was
* passed to cogl_context_new() or if %NULL was passed to
* cogl_context_new() then this function returns a pointer to the
* display that was automatically setup internally.
*
* Return value: (transfer none): The #CoglDisplay associated with the
* given @context.
*/
COGL_EXPORT CoglDisplay *
cogl_context_get_display (CoglContext *context);
/**
* cogl_context_get_renderer:
* @context: A #CoglContext pointer
*
* Retrieves the #CoglRenderer that is internally associated with the
* given @context. This will return the same #CoglRenderer that was
* passed to cogl_display_new() or if %NULL was passed to
* cogl_display_new() or cogl_context_new() then this function returns
* a pointer to the renderer that was automatically connected
* internally.
*
* Return value: (transfer none): The #CoglRenderer associated with the
* given @context.
*/
COGL_EXPORT CoglRenderer *
cogl_context_get_renderer (CoglContext *context);
/* XXX: not guarded by the EXPERIMENTAL_API defines to avoid
* upsetting glib-mkenums, but this can still be considered implicitly
* experimental since it's only useable with experimental API... */
/**
* CoglFeatureID:
* @COGL_FEATURE_ID_TEXTURE_RG: Support for
* %COGL_TEXTURE_COMPONENTS_RG as the internal components of a
* texture.
* @COGL_FEATURE_ID_TEXTURE_RGBA1010102: Support for 10bpc RGBA formats
* @COGL_FEATURE_ID_TEXTURE_HALF_FLOAT: Support for half float formats
* @COGL_FEATURE_ID_TEXTURE_NORM16: Support for 16bpc formats
* @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
* cogl_indices_new().
* @COGL_FEATURE_ID_MAP_BUFFER_FOR_READ: Whether cogl_buffer_map() is
* supported with CoglBufferAccess including read support.
* @COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE: Whether cogl_buffer_map() is
* supported with CoglBufferAccess including write support.
* @COGL_FEATURE_ID_BUFFER_AGE: Available if the age of #CoglOnscreen back
* buffers are tracked and so cogl_onscreen_get_buffer_age() can be
* expected to return age values other than 0.
* @COGL_FEATURE_ID_BLIT_FRAMEBUFFER: Whether blitting using
* [method@Cogl.Framebuffer.blit] is supported.
* @COGL_FEATURE_ID_SYNC_FD
* cogl_context_get_latest_sync_fd() is supported.
*
* All the capabilities that can vary between different GPUs supported
* by Cogl. Applications that depend on any of these features should explicitly
* check for them using [method@Cogl.Context.has_feature].
*/
typedef enum _CoglFeatureID
{
COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
COGL_FEATURE_ID_FENCE,
COGL_FEATURE_ID_TEXTURE_RG,
COGL_FEATURE_ID_TEXTURE_RGBA1010102,
COGL_FEATURE_ID_TEXTURE_HALF_FLOAT,
COGL_FEATURE_ID_TEXTURE_NORM16,
COGL_FEATURE_ID_BUFFER_AGE,
COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL,
COGL_FEATURE_ID_BLIT_FRAMEBUFFER,
COGL_FEATURE_ID_TIMESTAMP_QUERY,
COGL_FEATURE_ID_SYNC_FD,
/*< private >*/
_COGL_N_FEATURE_IDS /*< skip >*/
} CoglFeatureID;
/**
* cogl_context_has_feature:
* @context: A #CoglContext pointer
* @feature: A #CoglFeatureID
*
* Checks if a given @feature is currently available
*
* Cogl does not aim to be a lowest common denominator API, it aims to
* expose all the interesting features of GPUs to application which
* means applications have some responsibility to explicitly check
* that certain features are available before depending on them.
*
* Returns: %TRUE if the @feature is currently supported or %FALSE if
* not.
*/
COGL_EXPORT gboolean
cogl_context_has_feature (CoglContext *context,
CoglFeatureID feature);
/**
* CoglGraphicsResetStatus:
* @COGL_GRAPHICS_RESET_STATUS_NO_ERROR:
* @COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET:
* @COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET:
* @COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET:
* @COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET:
*
* All the error values that might be returned by
* cogl_context_get_graphics_reset_status(). Each value's meaning corresponds
* to the similarly named value defined in the ARB_robustness and
* NV_robustness_video_memory_purge extensions.
*/
typedef enum _CoglGraphicsResetStatus
{
COGL_GRAPHICS_RESET_STATUS_NO_ERROR,
COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET,
COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET,
COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET,
COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET,
} CoglGraphicsResetStatus;
/**
* cogl_context_get_graphics_reset_status:
* @context: a #CoglContext pointer
*
* Returns the graphics reset status as reported by
* GetGraphicsResetStatusARB defined in the ARB_robustness extension.
*
* Note that Cogl doesn't normally enable the ARB_robustness
* extension in which case this will only ever return
* #COGL_GRAPHICS_RESET_STATUS_NO_ERROR.
*
* Return value: a #CoglGraphicsResetStatus
*/
COGL_EXPORT CoglGraphicsResetStatus
cogl_context_get_graphics_reset_status (CoglContext *context);
/**
* cogl_context_is_hardware_accelerated:
* @context: a #CoglContext pointer
*
* Returns: %TRUE if the @context is hardware accelerated, or %FALSE if
* not.
*/
COGL_EXPORT gboolean
cogl_context_is_hardware_accelerated (CoglContext *context);
typedef const char * const CoglPipelineKey;
/**
* cogl_context_set_named_pipeline:
* @context: a #CoglContext pointer
* @key: a #CoglPipelineKey pointer
* @pipeline: (nullable): a #CoglPipeline to associate with the @context and
* @key
*
* Associate a #CoglPipeline with a @context and @key. This will not take a new
* reference to the @pipeline, but will unref all associated pipelines when
* the @context gets destroyed. Similarly, if a pipeline gets overwritten,
* it will get unreffed as well.
*/
COGL_EXPORT void
cogl_context_set_named_pipeline (CoglContext *context,
CoglPipelineKey *key,
CoglPipeline *pipeline);
/**
* cogl_context_get_named_pipeline:
* @context: a #CoglContext pointer
* @key: a #CoglPipelineKey pointer
*
* Return value: (transfer none): The #CoglPipeline associated with the
* given @context and @key, or %NULL if no such #CoglPipeline
* was found.
*/
COGL_EXPORT CoglPipeline *
cogl_context_get_named_pipeline (CoglContext *context,
CoglPipelineKey *key);
/**
* cogl_context_free_timestamp_query:
* @context: a #CoglContext pointer
* @query: (transfer full): a #CoglTimestampQuery
*/
COGL_EXPORT void
cogl_context_free_timestamp_query (CoglContext *context,
CoglTimestampQuery *query);
COGL_EXPORT int64_t
cogl_context_timestamp_query_get_time_ns (CoglContext *context,
CoglTimestampQuery *query);
/**
* cogl_context_get_gpu_time_ns:
* @context: a #CoglContext pointer
*
* This function should only be called if the COGL_FEATURE_ID_TIMESTAMP_QUERY
* feature is advertised.
*
* Return value: Current GPU time in nanoseconds
*/
COGL_EXPORT int64_t
cogl_context_get_gpu_time_ns (CoglContext *context);
/**
* cogl_context_get_latest_sync_fd
* @context: a #CoglContext pointer
*
* This function is used to get support for waiting on previous
* GPU work through sync fds. It will return a sync fd which will
* signal when the previous work has completed.
*
* Return value: sync fd for latest GPU submission if available,
* returns -1 if not.
*/
COGL_EXPORT int
cogl_context_get_latest_sync_fd (CoglContext *context);
COGL_EXPORT gboolean
cogl_context_has_winsys_feature (CoglContext *context,
CoglWinsysFeature feature);
/**
* cogl_context_flush:
* @context: A #CoglContext
*
* This function should only need to be called in exceptional circumstances.
*
* As an optimization Cogl drawing functions may batch up primitives
* internally, so if you are trying to use raw GL outside of Cogl you stand a
* better chance of being successful if you ask Cogl to flush any batched
* geometry before making your state changes.
*
* It only ensure that the underlying driver is issued all the commands
* necessary to draw the batched primitives. It provides no guarantees about
* when the driver will complete the rendering.
*
* This provides no guarantees about the GL state upon returning and to avoid
* confusing Cogl you should aim to restore any changes you make before
* resuming use of Cogl.
*
* If you are making state changes with the intention of affecting Cogl drawing
* primitives you are 100% on your own since you stand a good chance of
* conflicting with Cogl internals. For example clutter-gst which currently
* uses direct GL calls to bind ARBfp programs will very likely break when Cogl
* starts to use ARBfb programs itself for the pipeline API.
*/
COGL_EXPORT void
cogl_context_flush (CoglContext *context);
/**
* cogl_context_get_rectangle_indices:
*
* Returns: (transfer none): a #CoglIndices
*/
COGL_EXPORT CoglIndices *
cogl_context_get_rectangle_indices (CoglContext *context,
int n_rectangles);
#ifdef HAVE_EGL
/**
* cogl_context_get_egl_display:
* @context: A #CoglContext pointer
*
* If you have done a runtime check to determine that Cogl is using
* EGL internally then this API can be used to retrieve the EGLDisplay
* handle that was setup internally. The result is undefined if Cogl
* is not using EGL.
*
* Note: The current window system backend can be checked using
* cogl_renderer_get_winsys_id().
*
* Return value: The internally setup EGLDisplay handle.
*/
COGL_EXPORT EGLDisplay
cogl_context_get_egl_display (CoglContext *context);
#endif /* HAVE_EGL */
COGL_EXPORT gboolean
cogl_context_format_supports_upload (CoglContext *ctx,
CoglPixelFormat format);
G_END_DECLS
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