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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#include "config.h"
#include "clutter/clutter-paint-node-private.h"
#include "cogl/cogl.h"
#include "clutter/clutter-actor-private.h"
#include "clutter/clutter-blur-private.h"
#include "clutter/clutter-debug.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-paint-context-private.h"
#include "clutter/clutter-paint-nodes.h"
static CoglPipeline *default_color_pipeline = NULL;
static CoglPipeline *default_texture_pipeline = NULL;
/*< private >
* clutter_paint_node_init_types:
*
* Initializes the required types for ClutterPaintNode subclasses
*/
void
clutter_paint_node_init_types (ClutterBackend *clutter_backend)
{
CoglContext *cogl_context;
CoglColor cogl_color;
GType node_type G_GNUC_UNUSED;
if (G_LIKELY (default_color_pipeline != NULL))
return;
cogl_context = clutter_backend_get_cogl_context (clutter_backend);
node_type = clutter_paint_node_get_type ();
cogl_color_init_from_4f (&cogl_color, 1.0, 1.0, 1.0, 1.0);
default_color_pipeline = cogl_pipeline_new (cogl_context);
cogl_pipeline_set_color (default_color_pipeline, &cogl_color);
default_texture_pipeline = cogl_pipeline_new (cogl_context);
cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0);
cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC);
}
/*
* ClutterRootNode:
*
* Any frame can only have a since RootNode instance for each
* top-level actor.
*/
#define clutter_root_node_get_type clutter_root_node_get_type
struct _ClutterRootNode
{
ClutterPaintNode parent_instance;
ClutterColorState *color_state;
CoglFramebuffer *framebuffer;
CoglBufferBit clear_flags;
CoglColor clear_color;
};
G_DEFINE_TYPE (ClutterRootNode, clutter_root_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_root_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterRootNode *rnode = (ClutterRootNode *) node;
clutter_paint_context_push_color_state (paint_context, rnode->color_state);
clutter_paint_context_push_framebuffer (paint_context, rnode->framebuffer);
cogl_framebuffer_clear (rnode->framebuffer,
rnode->clear_flags,
&rnode->clear_color);
return TRUE;
}
static void
clutter_root_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
clutter_paint_context_pop_color_state (paint_context);
clutter_paint_context_pop_framebuffer (paint_context);
}
static void
clutter_root_node_finalize (ClutterPaintNode *node)
{
ClutterRootNode *rnode = (ClutterRootNode *) node;
g_clear_object (&rnode->color_state);
g_clear_object (&rnode->framebuffer);
CLUTTER_PAINT_NODE_CLASS (clutter_root_node_parent_class)->finalize (node);
}
static CoglFramebuffer *
clutter_root_node_get_framebuffer (ClutterPaintNode *node)
{
ClutterRootNode *rnode = (ClutterRootNode *) node;
return rnode->framebuffer;
}
static void
clutter_root_node_class_init (ClutterRootNodeClass *klass)
{
ClutterPaintNodeClass *node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_root_node_pre_draw;
node_class->post_draw = clutter_root_node_post_draw;
node_class->finalize = clutter_root_node_finalize;
node_class->get_framebuffer = clutter_root_node_get_framebuffer;
}
static void
clutter_root_node_init (ClutterRootNode *self)
{
}
ClutterPaintNode *
clutter_root_node_new (CoglFramebuffer *framebuffer,
ClutterColorState *color_state,
const CoglColor *clear_color,
CoglBufferBit clear_flags)
{
ClutterRootNode *res;
g_return_val_if_fail (framebuffer, NULL);
g_return_val_if_fail (CLUTTER_IS_COLOR_STATE (color_state), NULL);
res = _clutter_paint_node_create (CLUTTER_TYPE_ROOT_NODE);
res->clear_color = *clear_color;
cogl_color_premultiply (&res->clear_color);
res->framebuffer = g_object_ref (framebuffer);
res->clear_flags = clear_flags;
res->color_state = g_object_ref (color_state);
return (ClutterPaintNode *) res;
}
/*
* ClutterTransformNode:
*/
struct _ClutterTransformNode
{
ClutterPaintNode parent_instance;
graphene_matrix_t transform;
};
struct _ClutterTransformNodeClass
{
ClutterPaintNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterTransformNode, clutter_transform_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_transform_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterTransformNode *transform_node = (ClutterTransformNode *) node;
CoglFramebuffer *fb =
clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_transform (fb, &transform_node->transform);
return TRUE;
}
static void
clutter_transform_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *fb =
clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_pop_matrix (fb);
}
static void
clutter_transform_node_class_init (ClutterTransformNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_transform_node_pre_draw;
node_class->post_draw = clutter_transform_node_post_draw;
}
static void
clutter_transform_node_init (ClutterTransformNode *self)
{
graphene_matrix_init_identity (&self->transform);
}
/*
* clutter_transform_node_new:
* @transform: (nullable): the transform matrix to apply
*
* Return value: (transfer full): the newly created #ClutterTransformNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_transform_node_new (const graphene_matrix_t *transform)
{
ClutterTransformNode *res;
res = _clutter_paint_node_create (CLUTTER_TYPE_TRANSFORM_NODE);
if (transform)
graphene_matrix_init_from_matrix (&res->transform, transform);
return (ClutterPaintNode *) res;
}
/*
* Dummy node, private
*
* an empty node, used temporarily until we can drop API compatibility,
* and we'll be able to build a full render tree for each frame.
*/
#define clutter_dummy_node_get_type _clutter_dummy_node_get_type
typedef struct _ClutterDummyNode ClutterDummyNode;
typedef struct _ClutterPaintNodeClass ClutterDummyNodeClass;
struct _ClutterDummyNode
{
ClutterPaintNode parent_instance;
ClutterActor *actor;
CoglFramebuffer *framebuffer;
};
G_DEFINE_TYPE (ClutterDummyNode, clutter_dummy_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_dummy_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return TRUE;
}
static CoglFramebuffer *
clutter_dummy_node_get_framebuffer (ClutterPaintNode *node)
{
ClutterDummyNode *dnode = (ClutterDummyNode *) node;
return dnode->framebuffer;
}
static void
clutter_dummy_node_finalize (ClutterPaintNode *node)
{
ClutterDummyNode *dnode = (ClutterDummyNode *) node;
g_clear_object (&dnode->framebuffer);
CLUTTER_PAINT_NODE_CLASS (clutter_dummy_node_parent_class)->finalize (node);
}
static void
clutter_dummy_node_class_init (ClutterDummyNodeClass *klass)
{
ClutterPaintNodeClass *node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_dummy_node_pre_draw;
node_class->get_framebuffer = clutter_dummy_node_get_framebuffer;
node_class->finalize = clutter_dummy_node_finalize;
}
static void
clutter_dummy_node_init (ClutterDummyNode *self)
{
}
ClutterPaintNode *
_clutter_dummy_node_new (ClutterActor *actor,
CoglFramebuffer *framebuffer)
{
ClutterPaintNode *res;
ClutterDummyNode *dnode;
res = _clutter_paint_node_create (_clutter_dummy_node_get_type ());
dnode = (ClutterDummyNode *) res;
dnode->actor = actor;
dnode->framebuffer = g_object_ref (framebuffer);
return res;
}
/**
* ClutterPipelineNode:
*/
struct _ClutterPipelineNode
{
ClutterPaintNode parent_instance;
CoglPipeline *pipeline;
};
/**
* ClutterPipelineNodeClass:
*
* The `ClutterPipelineNodeClass` structure is an opaque
* type whose members cannot be directly accessed.
*/
struct _ClutterPipelineNodeClass
{
ClutterPaintNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterPipelineNode, clutter_pipeline_node, CLUTTER_TYPE_PAINT_NODE)
static void
clutter_pipeline_node_finalize (ClutterPaintNode *node)
{
ClutterPipelineNode *pnode = CLUTTER_PIPELINE_NODE (node);
g_clear_object (&pnode->pipeline);
CLUTTER_PAINT_NODE_CLASS (clutter_pipeline_node_parent_class)->finalize (node);
}
static gboolean
clutter_pipeline_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPipelineNode *pnode = CLUTTER_PIPELINE_NODE (node);
if (node->operations != NULL &&
pnode->pipeline != NULL)
return TRUE;
return FALSE;
}
static CoglFramebuffer *
get_target_framebuffer (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *framebuffer;
framebuffer = clutter_paint_node_get_framebuffer (node);
if (framebuffer)
return framebuffer;
return clutter_paint_context_get_framebuffer (paint_context);
}
static void
clutter_pipeline_node_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPipelineNode *pnode = CLUTTER_PIPELINE_NODE (node);
CoglFramebuffer *fb;
guint i;
if (pnode->pipeline == NULL)
return;
if (node->operations == NULL)
return;
if (!cogl_pipeline_has_capability (pnode->pipeline,
CLUTTER_PIPELINE_CAPABILITY,
CLUTTER_PIPELINE_CAPABILITY_COLOR_STATE))
{
ClutterColorState *color_state =
clutter_paint_context_get_color_state (paint_context);
ClutterColorState *target_color_state =
clutter_paint_context_get_target_color_state (paint_context);
clutter_color_state_add_pipeline_transform (color_state,
target_color_state,
pnode->pipeline,
0);
}
if (!cogl_pipeline_get_name (pnode->pipeline))
cogl_pipeline_set_static_name (pnode->pipeline, node->name);
fb = clutter_paint_context_get_framebuffer (paint_context);
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
switch (op->opcode)
{
case PAINT_OP_INVALID:
break;
case PAINT_OP_TEX_RECT:
cogl_framebuffer_draw_textured_rectangle (fb,
pnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
op->op.texrect[4],
op->op.texrect[5],
op->op.texrect[6],
op->op.texrect[7]);
break;
case PAINT_OP_TEX_RECTS:
cogl_framebuffer_draw_textured_rectangles (fb,
pnode->pipeline,
(float *) op->coords->data,
op->coords->len / 8);
break;
case PAINT_OP_MULTITEX_RECT:
cogl_framebuffer_draw_multitextured_rectangle (fb,
pnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
(float *) op->coords->data,
op->coords->len);
break;
case PAINT_OP_PRIMITIVE:
cogl_primitive_draw (op->op.primitive,
fb,
pnode->pipeline);
break;
}
}
}
static void
clutter_pipeline_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
static void
clutter_pipeline_node_class_init (ClutterPipelineNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_pipeline_node_pre_draw;
node_class->draw = clutter_pipeline_node_draw;
node_class->post_draw = clutter_pipeline_node_post_draw;
node_class->finalize = clutter_pipeline_node_finalize;
}
static void
clutter_pipeline_node_init (ClutterPipelineNode *self)
{
}
/**
* clutter_pipeline_node_new:
* @pipeline: (allow-none): a Cogl pipeline state object, or %NULL
*
* Creates a new #ClutterPaintNode that will use the @pipeline to
* paint its contents.
*
* This function will acquire a reference on the passed @pipeline,
* so it is safe to call g_object_unref() when it returns.
*
* Return value: (transfer full): the newly created #ClutterPaintNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_pipeline_node_new (CoglPipeline *pipeline)
{
ClutterPipelineNode *res;
g_return_val_if_fail (pipeline == NULL || COGL_IS_PIPELINE (pipeline), NULL);
res = _clutter_paint_node_create (CLUTTER_TYPE_PIPELINE_NODE);
if (pipeline != NULL)
res->pipeline = cogl_pipeline_copy (pipeline);
return (ClutterPaintNode *) res;
}
/**
* ClutterColorNode:
*/
struct _ClutterColorNode
{
ClutterPipelineNode parent_instance;
};
/**
* ClutterColorNodeClass:
*
* The `ClutterColorNodeClass` structure is an
* opaque type whose members cannot be directly accessed.
*/
struct _ClutterColorNodeClass
{
ClutterPipelineNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterColorNode, clutter_color_node, CLUTTER_TYPE_PIPELINE_NODE)
static void
clutter_color_node_class_init (ClutterColorNodeClass *klass)
{
}
static void
clutter_color_node_init (ClutterColorNode *cnode)
{
ClutterPipelineNode *pnode = CLUTTER_PIPELINE_NODE (cnode);
g_assert (default_color_pipeline != NULL);
pnode->pipeline = cogl_pipeline_copy (default_color_pipeline);
}
/**
* clutter_color_node_new:
* @color: (allow-none): the color to paint, or %NULL
*
* Creates a new #ClutterPaintNode that will paint a solid color
* fill using @color.
*
* Return value: (transfer full): the newly created #ClutterPaintNode. Use
* clutter_paint_node_unref() when done
*/
ClutterPaintNode *
clutter_color_node_new (const CoglColor *color)
{
ClutterPipelineNode *cnode;
cnode = _clutter_paint_node_create (CLUTTER_TYPE_COLOR_NODE);
if (color != NULL)
{
CoglColor pipeline_color;
pipeline_color = *color;
cogl_color_premultiply (&pipeline_color);
cogl_pipeline_set_color (cnode->pipeline, &pipeline_color);
}
return (ClutterPaintNode *) cnode;
}
/**
* ClutterTextureNode:
*
*/
struct _ClutterTextureNode
{
ClutterPipelineNode parent_instance;
};
/**
* ClutterTextureNodeClass:
*
* The `ClutterTextureNodeClass` structure is an
* opaque type whose members cannot be directly accessed.
*/
struct _ClutterTextureNodeClass
{
ClutterPipelineNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterTextureNode, clutter_texture_node, CLUTTER_TYPE_PIPELINE_NODE)
static void
clutter_texture_node_class_init (ClutterTextureNodeClass *klass)
{
}
static void
clutter_texture_node_init (ClutterTextureNode *self)
{
ClutterPipelineNode *pnode = CLUTTER_PIPELINE_NODE (self);
g_assert (default_texture_pipeline != NULL);
pnode->pipeline = cogl_pipeline_copy (default_texture_pipeline);
}
static CoglPipelineFilter
clutter_scaling_filter_to_cogl_pipeline_filter (ClutterScalingFilter filter)
{
switch (filter)
{
case CLUTTER_SCALING_FILTER_NEAREST:
return COGL_PIPELINE_FILTER_NEAREST;
case CLUTTER_SCALING_FILTER_LINEAR:
return COGL_PIPELINE_FILTER_LINEAR;
case CLUTTER_SCALING_FILTER_TRILINEAR:
return COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR;
}
return COGL_PIPELINE_FILTER_LINEAR;
}
/**
* clutter_texture_node_new:
* @texture: a #CoglTexture
* @color: (allow-none): a #CoglColor used for blending, or %NULL
* @min_filter: the minification filter for the texture
* @mag_filter: the magnification filter for the texture
*
* Creates a new #ClutterPaintNode that will paint the passed @texture.
*
* This function will take a reference on @texture, so it is safe to
* call g_object_unref() on @texture when it returns.
*
* The @color must not be pre-multiplied with its #CoglColor.alpha
* channel value; if @color is %NULL, a fully opaque white color will
* be used for blending.
*
* Return value: (transfer full): the newly created #ClutterPaintNode.
* Use clutter_paint_node_unref() when done
*/
ClutterPaintNode *
clutter_texture_node_new (CoglTexture *texture,
const CoglColor *color,
ClutterScalingFilter min_filter,
ClutterScalingFilter mag_filter)
{
ClutterPipelineNode *tnode;
CoglColor pipeline_color;
CoglPipelineFilter min_f, mag_f;
g_return_val_if_fail (COGL_IS_TEXTURE (texture), NULL);
tnode = _clutter_paint_node_create (CLUTTER_TYPE_TEXTURE_NODE);
cogl_pipeline_set_layer_texture (tnode->pipeline, 0, texture);
min_f = clutter_scaling_filter_to_cogl_pipeline_filter (min_filter);
mag_f = clutter_scaling_filter_to_cogl_pipeline_filter (mag_filter);
cogl_pipeline_set_layer_filters (tnode->pipeline, 0, min_f, mag_f);
if (color != NULL)
{
pipeline_color = *color;
cogl_color_premultiply (&pipeline_color);
}
else
cogl_color_init_from_4f (&pipeline_color, 1.0, 1.0, 1.0, 1.0);
cogl_pipeline_set_color (tnode->pipeline, &pipeline_color);
return (ClutterPaintNode *) tnode;
}
/**
* ClutterClipNode:
*/
struct _ClutterClipNode
{
ClutterPaintNode parent_instance;
};
/**
* ClutterClipNodeClass:
*
* The `ClutterClipNodeClass` structure is an opaque
* type whose members cannot be directly accessed.
*/
struct _ClutterClipNodeClass
{
ClutterPaintNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterClipNode, clutter_clip_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_clip_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
gboolean retval = FALSE;
CoglFramebuffer *fb;
guint i;
if (node->operations == NULL)
return FALSE;
fb = get_target_framebuffer (node, paint_context);
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
switch (op->opcode)
{
case PAINT_OP_TEX_RECT:
cogl_framebuffer_push_rectangle_clip (fb,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3]);
retval = TRUE;
break;
case PAINT_OP_TEX_RECTS:
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PRIMITIVE:
case PAINT_OP_INVALID:
break;
}
}
return retval;
}
static void
clutter_clip_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *fb;
guint i;
if (node->operations == NULL)
return;
fb = get_target_framebuffer (node, paint_context);
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
switch (op->opcode)
{
case PAINT_OP_TEX_RECT:
cogl_framebuffer_pop_clip (fb);
break;
case PAINT_OP_TEX_RECTS:
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PRIMITIVE:
case PAINT_OP_INVALID:
break;
}
}
}
static void
clutter_clip_node_class_init (ClutterClipNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_clip_node_pre_draw;
node_class->post_draw = clutter_clip_node_post_draw;
}
static void
clutter_clip_node_init (ClutterClipNode *self)
{
}
/**
* clutter_clip_node_new:
*
* Creates a new #ClutterPaintNode that will clip its child
* nodes to the 2D regions added to it.
*
* Return value: (transfer full): the newly created #ClutterPaintNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_clip_node_new (void)
{
return _clutter_paint_node_create (CLUTTER_TYPE_CLIP_NODE);
}
/**
* ClutterActorNode:
*/
struct _ClutterActorNode
{
ClutterPaintNode parent_instance;
ClutterActor *actor;
int opacity_override;
int saved_opacity_override;
};
struct _ClutterActorNodeClass
{
ClutterPaintNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterActorNode, clutter_actor_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_actor_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
ClutterColorState *color_state;
if (actor_node->opacity_override != -1)
{
actor_node->saved_opacity_override =
clutter_actor_get_opacity_override (actor_node->actor);
clutter_actor_set_opacity_override (actor_node->actor,
actor_node->opacity_override);
}
CLUTTER_SET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
color_state = clutter_actor_get_color_state (actor_node->actor);
clutter_paint_context_push_color_state (paint_context, color_state);
return TRUE;
}
static void
clutter_actor_node_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
clutter_actor_continue_paint (actor_node->actor, paint_context);
}
static void
clutter_actor_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
clutter_paint_context_pop_color_state (paint_context);
CLUTTER_UNSET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
if (actor_node->opacity_override != -1)
{
clutter_actor_set_opacity_override (actor_node->actor,
actor_node->saved_opacity_override);
}
}
static void
clutter_actor_node_class_init (ClutterActorNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_actor_node_pre_draw;
node_class->draw = clutter_actor_node_draw;
node_class->post_draw = clutter_actor_node_post_draw;
}
static void
clutter_actor_node_init (ClutterActorNode *self)
{
}
/*
* clutter_actor_node_new:
* @actor: the actor to paint
* @opacity: opacity to draw the actor with, or -1 to use the actor's opacity
*
* Creates a new #ClutterActorNode.
*
* The actor is painted together with any effects
* applied to it. Children of this node will draw
* over the actor contents.
*
* Return value: (transfer full): the newly created #ClutterActorNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_actor_node_new (ClutterActor *actor,
int opacity)
{
ClutterActorNode *res;
g_assert (actor != NULL);
res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
res->actor = actor;
res->opacity_override = CLAMP (opacity, -1, 255);
return (ClutterPaintNode *) res;
}
/*
* ClutterEffectNode
*/
struct _ClutterEffectNode
{
ClutterPaintNode parent_instance;
ClutterEffect *effect;
};
struct _ClutterEffectNodeClass
{
ClutterPaintNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterEffectNode, clutter_effect_node, CLUTTER_TYPE_PAINT_NODE)
static void
clutter_effect_node_class_init (ClutterEffectNodeClass *klass)
{
}
static void
clutter_effect_node_init (ClutterEffectNode *self)
{
}
/**
* clutter_effect_node_new:
* @effect: the actor to paint
*
* Creates a new #ClutterEffectNode.
*
* Return value: (transfer full): the newly created #ClutterEffectNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_effect_node_new (ClutterEffect *effect)
{
ClutterEffectNode *res;
g_assert (CLUTTER_IS_EFFECT (effect));
res = _clutter_paint_node_create (CLUTTER_TYPE_EFFECT_NODE);
res->effect = effect;
return (ClutterPaintNode *) res;
}
/*
* ClutterLayerNode
*/
struct _ClutterLayerNode
{
ClutterPaintNode parent_instance;
float fbo_width;
float fbo_height;
CoglPipeline *pipeline;
CoglFramebuffer *offscreen;
guint8 opacity;
};
struct _ClutterLayerNodeClass
{
ClutterPaintNodeClass parent_class;
};
G_DEFINE_TYPE (ClutterLayerNode, clutter_layer_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_layer_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterLayerNode *lnode = (ClutterLayerNode *) node;
ClutterColorState *color_state;
/* if we were unable to create an offscreen buffer for this node, then
* we simply ignore it
*/
if (lnode->offscreen == NULL)
return FALSE;
clutter_paint_context_push_framebuffer (paint_context, lnode->offscreen);
color_state = clutter_paint_context_get_color_state (paint_context);
clutter_paint_context_push_target_color_state (paint_context, color_state);
/* clear out the target framebuffer */
cogl_framebuffer_clear4f (lnode->offscreen,
COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH,
0.f, 0.f, 0.f, 0.f);
cogl_framebuffer_push_matrix (lnode->offscreen);
/* every draw operation after this point will happen an offscreen
* framebuffer
*/
return TRUE;
}
static void
clutter_layer_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterLayerNode *lnode = CLUTTER_LAYER_NODE (node);
CoglFramebuffer *fb;
guint i;
/* switch to the previous framebuffer */
cogl_framebuffer_pop_matrix (lnode->offscreen);
clutter_paint_context_pop_framebuffer (paint_context);
clutter_paint_context_pop_target_color_state (paint_context);
if (!node->operations)
return;
fb = clutter_paint_context_get_framebuffer (paint_context);
if (!cogl_pipeline_has_capability (lnode->pipeline,
CLUTTER_PIPELINE_CAPABILITY,
CLUTTER_PIPELINE_CAPABILITY_COLOR_STATE))
{
ClutterColorState *color_state;
ClutterColorState *target_color_state;
color_state =
clutter_paint_context_get_color_state (paint_context);
target_color_state =
clutter_paint_context_get_target_color_state (paint_context);
clutter_color_state_add_pipeline_transform (color_state,
target_color_state,
lnode->pipeline,
0);
}
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
switch (op->opcode)
{
case PAINT_OP_INVALID:
break;
case PAINT_OP_TEX_RECT:
/* now we need to paint the texture */
cogl_framebuffer_draw_textured_rectangle (fb,
lnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
op->op.texrect[4],
op->op.texrect[5],
op->op.texrect[6],
op->op.texrect[7]);
break;
case PAINT_OP_TEX_RECTS:
cogl_framebuffer_draw_textured_rectangles (fb,
lnode->pipeline,
(float *) op->coords->data,
op->coords->len / 8);
break;
case PAINT_OP_MULTITEX_RECT:
cogl_framebuffer_draw_multitextured_rectangle (fb,
lnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
(float *) op->coords->data,
op->coords->len);
break;
case PAINT_OP_PRIMITIVE:
cogl_primitive_draw (op->op.primitive,
fb,
lnode->pipeline);
break;
}
}
}
static void
clutter_layer_node_finalize (ClutterPaintNode *node)
{
ClutterLayerNode *lnode = CLUTTER_LAYER_NODE (node);
g_clear_object (&lnode->pipeline);
g_clear_object (&lnode->offscreen);
CLUTTER_PAINT_NODE_CLASS (clutter_layer_node_parent_class)->finalize (node);
}
static void
clutter_layer_node_class_init (ClutterLayerNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_layer_node_pre_draw;
node_class->post_draw = clutter_layer_node_post_draw;
node_class->finalize = clutter_layer_node_finalize;
}
static void
clutter_layer_node_init (ClutterLayerNode *self)
{
}
/**
* clutter_layer_node_new_to_framebuffer:
* @framebuffer: a #CoglFramebuffer
* @pipeline: a #CoglPipeline
*
* Creates a new #ClutterLayerNode that will redirect drawing at
* @framebuffer. It will then use @pipeline to paint the stored
* operations.
*
* When using this constructor, the caller is responsible for setting
* up @framebuffer, including its modelview and projection matrices,
* and the viewport, and the @pipeline as well.
*
* Return value: (transfer full): the newly created #ClutterLayerNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_layer_node_new_to_framebuffer (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline)
{
ClutterLayerNode *res;
g_return_val_if_fail (COGL_IS_FRAMEBUFFER (framebuffer), NULL);
g_return_val_if_fail (COGL_IS_PIPELINE (pipeline), NULL);
res = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
res->fbo_width = cogl_framebuffer_get_width (framebuffer);
res->fbo_height = cogl_framebuffer_get_height (framebuffer);
res->offscreen = g_object_ref (framebuffer);
res->pipeline = cogl_pipeline_copy (pipeline);
return (ClutterPaintNode *) res;
}
/*
* ClutterBlitNode
*/
struct _ClutterBlitNode
{
ClutterPaintNode parent_instance;
CoglFramebuffer *src;
};
G_DEFINE_TYPE (ClutterBlitNode, clutter_blit_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_blit_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return TRUE;
}
static void
clutter_blit_node_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterBlitNode *blit_node = CLUTTER_BLIT_NODE (node);
g_autoptr (GError) error = NULL;
CoglFramebuffer *framebuffer;
unsigned int i;
if (node->operations == NULL)
return;
g_warn_if_fail (!clutter_color_state_needs_mapping (
clutter_paint_context_get_color_state (paint_context),
clutter_paint_context_get_target_color_state (paint_context)));
framebuffer = get_target_framebuffer (node, paint_context);
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
float op_width, op_height;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
switch (op->opcode)
{
case PAINT_OP_INVALID:
break;
case PAINT_OP_TEX_RECT:
op_width = op->op.texrect[6] - op->op.texrect[4];
op_height = op->op.texrect[7] - op->op.texrect[5];
cogl_framebuffer_blit (blit_node->src,
framebuffer,
(int) op->op.texrect[0],
(int) op->op.texrect[1],
(int) op->op.texrect[4],
(int) op->op.texrect[5],
(int) op_width,
(int) op_height,
&error);
if (error)
{
g_warning ("Error blitting framebuffers: %s", error->message);
return;
}
break;
case PAINT_OP_TEX_RECTS:
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PRIMITIVE:
break;
}
}
}
static void
clutter_blit_node_finalize (ClutterPaintNode *node)
{
ClutterBlitNode *blit_node = CLUTTER_BLIT_NODE (node);
g_clear_object (&blit_node->src);
CLUTTER_PAINT_NODE_CLASS (clutter_blit_node_parent_class)->finalize (node);
}
static void
clutter_blit_node_class_init (ClutterBlitNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_blit_node_pre_draw;
node_class->draw = clutter_blit_node_draw;
node_class->finalize = clutter_blit_node_finalize;
}
static void
clutter_blit_node_init (ClutterBlitNode *self)
{
}
/**
* clutter_blit_node_new:
* @src: the source #CoglFramebuffer
*
* Creates a new #ClutterBlitNode that blits @src into the current
* draw framebuffer.
*
* You must only add rectangles using [method@BlitNode.add_blit_rectangle].
*
* Return value: (transfer full): the newly created #ClutterBlitNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_blit_node_new (CoglFramebuffer *src)
{
ClutterBlitNode *res;
g_return_val_if_fail (COGL_IS_FRAMEBUFFER (src), NULL);
res = _clutter_paint_node_create (CLUTTER_TYPE_BLIT_NODE);
res->src = g_object_ref (src);
return (ClutterPaintNode *) res;
}
/**
* clutter_blit_node_add_blit_rectangle:
* @blit_node: a #ClutterBlitNode
* @src_x: Source x position
* @src_y: Source y position
* @dst_x: Destination x position
* @dst_y: Destination y position
* @width: Width of region to copy
* @height: Height of region to copy
*
* Adds a new blit rectangle to the stack of rectangles. All the
* constraints of [method@Cogl.Framebuffer.blit] apply here.
*/
void
clutter_blit_node_add_blit_rectangle (ClutterBlitNode *blit_node,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
g_return_if_fail (CLUTTER_IS_BLIT_NODE (blit_node));
clutter_paint_node_add_texture_rectangle (CLUTTER_PAINT_NODE (blit_node),
&(ClutterActorBox) {
.x1 = src_x,
.y1 = src_y,
.x2 = src_x + width,
.y2 = src_y + height,
},
dst_x,
dst_y,
dst_x + width,
dst_y + height);
}
/**
* ClutterBlurNode:
*/
struct _ClutterBlurNode
{
ClutterLayerNode parent_instance;
ClutterBlur *blur;
};
G_DEFINE_TYPE (ClutterBlurNode, clutter_blur_node, CLUTTER_TYPE_LAYER_NODE)
static void
clutter_blur_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPaintNodeClass *parent_class =
CLUTTER_PAINT_NODE_CLASS (clutter_blur_node_parent_class);
ClutterBlurNode *blur_node = CLUTTER_BLUR_NODE (node);
clutter_blur_apply (blur_node->blur);
parent_class->post_draw (node, paint_context);
}
static void
clutter_blur_node_finalize (ClutterPaintNode *node)
{
ClutterBlurNode *blur_node = CLUTTER_BLUR_NODE (node);
g_clear_pointer (&blur_node->blur, clutter_blur_free);
CLUTTER_PAINT_NODE_CLASS (clutter_blur_node_parent_class)->finalize (node);
}
static void
clutter_blur_node_class_init (ClutterBlurNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->post_draw = clutter_blur_node_post_draw;
node_class->finalize = clutter_blur_node_finalize;
}
static void
clutter_blur_node_init (ClutterBlurNode *blur_node)
{
}
/**
* clutter_blur_node_new:
* @width width of the blur layer
* @height: height of the blur layer
* @radius: radius (in pixels) of the blur
*
* Creates a new #ClutterBlurNode.
*
* Children of this node will be painted inside a separate framebuffer,
* which will be blurred and painted on the current draw framebuffer.
*
* Return value: (transfer full): the newly created #ClutterBlurNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_blur_node_new (unsigned int width,
unsigned int height,
float radius)
{
g_autoptr (CoglOffscreen) offscreen = NULL;
g_autoptr (CoglTexture) texture = NULL;
g_autoptr (GError) error = NULL;
ClutterLayerNode *layer_node;
ClutterBlurNode *blur_node;
ClutterContext *context;
ClutterBackend *backend;
CoglContext *cogl_context;
ClutterBlur *blur;
g_return_val_if_fail (radius >= 0.0, NULL);
context = _clutter_context_get_default ();
backend = clutter_context_get_backend (context);
cogl_context = clutter_backend_get_cogl_context (backend);
blur_node = _clutter_paint_node_create (CLUTTER_TYPE_BLUR_NODE);
texture = cogl_texture_2d_new_with_size (cogl_context, width, height);
cogl_texture_set_premultiplied (texture, TRUE);
offscreen = cogl_offscreen_new_with_texture (texture);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
{
g_warning ("Unable to allocate paint node offscreen: %s",
error->message);
goto out;
}
blur = clutter_blur_new (texture, radius);
blur_node->blur = blur;
if (!blur)
{
g_warning ("Failed to create blur pipeline");
goto out;
}
layer_node = CLUTTER_LAYER_NODE (blur_node);
layer_node->offscreen = COGL_FRAMEBUFFER (g_steal_pointer (&offscreen));
layer_node->pipeline = cogl_pipeline_copy (default_texture_pipeline);
cogl_pipeline_set_layer_filters (layer_node->pipeline, 0,
COGL_PIPELINE_FILTER_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
cogl_pipeline_set_layer_texture (layer_node->pipeline,
0,
clutter_blur_get_texture (blur));
cogl_framebuffer_orthographic (layer_node->offscreen,
0.0, 0.0,
width, height,
0.0, 1.0);
out:
return (ClutterPaintNode *) blur_node;
}
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