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/*!
@file
@author Ustinov Igor aka Igor', DadyaIgor
@date 09/2011
*/
#ifndef BASE_MANAGER_H_
#define BASE_MANAGER_H_
#include <MyGUI.h>
#include "InputManager.h"
#include "PointerManager.h"
namespace MyGUI
{
class DirectX11Platform;
}
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID3D11RenderTargetView;
struct IDXGISwapChain;
struct HWND__;
typedef HWND__* HWND;
struct HINSTANCE__;
typedef HINSTANCE__* HINSTANCE;
namespace base
{
class BaseManager :
public input::InputManager,
public input::PointerManager
{
public:
BaseManager();
virtual ~BaseManager();
virtual void prepare(); // инициализация коммандной строки
bool create(int _width = 1024, int _height = 768); // создаем начальную точки каркаса приложения
void destroy(); // очищаем все параметры каркаса приложения
void run();
void quit();
void setWindowCaption(const std::wstring& _text);
void makeScreenShot() { }
const std::string& getRootMedia();
void setResourceFilename(const std::string& _flename);
void addResourceLocation(const std::string& _name, bool _recursive = false);
size_t getWindowHandle();
MyGUI::MapString getStatistic() { return MyGUI::MapString(); }
/*internal:*/
void _windowResized();
protected:
virtual void createScene() { }
virtual void destroyScene() { }
virtual void setupResources();
virtual void injectMouseMove(int _absx, int _absy, int _absz);
virtual void injectMousePress(int _absx, int _absy, MyGUI::MouseButton _id);
virtual void injectMouseRelease(int _absx, int _absy, MyGUI::MouseButton _id);
virtual void injectKeyPress(MyGUI::KeyCode _key, MyGUI::Char _text);
virtual void injectKeyRelease(MyGUI::KeyCode _key);
virtual void createGui();
virtual void destroyGui();
private:
void windowAdjustSettings(HWND hWnd, int width, int height, bool fullScreen);
void resizeRender(int _width, int _height);
bool createRender(int _width, int _height, bool _windowed);
void drawOneFrame();
void destroyRender();
private:
MyGUI::Gui* mGUI;
MyGUI::DirectX11Platform* mPlatform;
HWND hWnd;
ID3D11Device* mDevice;
ID3D11DeviceContext* mDeviceContext;
IDXGISwapChain* mSwapChain;
ID3D11RenderTargetView* mRenderTarget;
HINSTANCE hInstance;
bool mExit;
std::string mRootMedia;
std::string mResourceFileName;
};
} // namespace base
#endif // BASE_MANAGER_H_
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