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/*!
@file
@author Albert Semenov
@date 09/2009
*/
#include "Precompiled.h"
#include "InputManager.h"
#include "../InputConverter.h"
#ifdef INPUT_KEY_NAME
#include <MyGUI.h>
#endif
namespace input
{
// указатель на менеджер, куда транслируються сообщения
InputManager* InputManager::msInputManager = 0;
// старая процедура, которую мы заменили
LRESULT InputManager::msOldWindowProc = NULL;
bool InputManager::msSkipMove = false;
// наша процедура для фильтрации сообщений
LRESULT CALLBACK InputManager::windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// если колесо не определенно
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
#define __WM_REALMOUSELAST WM_MOUSEWHEEL
#else
#define __WM_REALMOUSELAST WM_MOUSELAST
#endif // WM_MOUSEWHEEL
// для взятия знаковых значений
#define GET_HIWORD(param) ((short)HIWORD(param))
#define GET_LOWORD(param) ((short)LOWORD(param))
// на нас кидают файлы
if (WM_DROPFILES == uMsg)
{
HDROP hDrop = (HDROP)wParam;
wchar_t buff[MAX_PATH] = { 0 };
UINT fcount = DragQueryFileW(hDrop, 0xFFFFFFFF, NULL, 0);
for (UINT index = 0; index < fcount; ++index)
{
DragQueryFileW(hDrop, index, buff, MAX_PATH);
msInputManager->onFileDrop(buff);
}
DragFinish(hDrop);
return 0;
}
// нас пытаются закрыть
else if (WM_CLOSE == uMsg)
{
if (!msInputManager->onWinodwClose((size_t)hWnd))
return 0;
}
else if ((uMsg >= WM_MOUSEFIRST) && (uMsg <= __WM_REALMOUSELAST))
{
static int old_x = 0;
static int old_y = 0;
static int old_z = 0;
static bool left_button = false;
static bool right_button = false;
switch (uMsg)
{
case WM_MOUSEMOVE:
{
int x = GET_LOWORD(lParam);
int y = GET_HIWORD(lParam);
if (x < 0) x = 0;
else if (x > msInputManager->mWidth) x = msInputManager->mWidth;
if (y < 0) y = 0;
else if (y > msInputManager->mHeight) y = msInputManager->mHeight;
old_x = x;
old_y = y;
if (msSkipMove)
msSkipMove = false;
else
msInputManager->mouseMove(old_x, old_y, old_z);
}
break;
case WM_MOUSEWHEEL:
old_z += GET_HIWORD(wParam);
msInputManager->mouseMove(old_x, old_y, old_z);
break;
case WM_LBUTTONDOWN:
left_button = true;
if (!right_button)
::SetCapture(hWnd);
msInputManager->mousePress(old_x, old_y, MyGUI::MouseButton::Left);
break;
case WM_LBUTTONDBLCLK:
left_button = true;
if (!right_button)
::SetCapture(hWnd);
msInputManager->mousePress(old_x, old_y, MyGUI::MouseButton::Left);
break;
case WM_RBUTTONDOWN:
right_button = true;
if (!left_button)
::SetCapture(hWnd);
msInputManager->mousePress(old_x, old_y, MyGUI::MouseButton::Right);
break;
case WM_RBUTTONDBLCLK:
right_button = true;
if (!left_button)
::SetCapture(hWnd);
msInputManager->mousePress(old_x, old_y, MyGUI::MouseButton::Right);
break;
case WM_MBUTTONDOWN:
msInputManager->mousePress(old_x, old_y, MyGUI::MouseButton::Middle);
break;
case WM_LBUTTONUP:
msInputManager->mouseRelease(old_x, old_y, MyGUI::MouseButton::Left);
left_button = false;
if (!right_button)
::SetCapture(0);
break;
case WM_RBUTTONUP:
right_button = false;
if (!left_button)
::SetCapture(0);
msInputManager->mouseRelease(old_x, old_y, MyGUI::MouseButton::Right);
break;
case WM_MBUTTONUP:
msInputManager->mouseRelease(old_x, old_y, MyGUI::MouseButton::Middle);
break;
}
}
else if (WM_KEYDOWN == uMsg)
{
bool repeat = (lParam & (1 >> 30)) != 0;
if (!repeat)
{
int scan_code = VirtualKeyToScanCode(wParam);
int text = VirtualKeyToText(wParam);
msInputManager->injectKeyPress(MyGUI::KeyCode::Enum(scan_code), (MyGUI::Char)text);
#ifdef INPUT_KEY_NAME
MyGUI::MYGUI_OUT("VirtKey : ", VirtualKeyToName(wParam), " to ScanCode : ", ScanCodeToName(scan_code));
#endif
}
}
else if (WM_IME_CHAR == uMsg)
{
int text = 0;
#ifdef _UNICODE
text = wParam;
#else
char mbstr[3];
BYTE hiByte = static_cast<BYTE>(wParam >> 8);
BYTE loByte = wParam & 0x000000FF;
if (hiByte == 0)
{
mbstr[0] = loByte;
mbstr[1] = '\0';
}
else
{
mbstr[0] = hiByte;
mbstr[1] = loByte;
mbstr[2] = '\0';
}
wchar_t wstr[2];
/*int num = */MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, mbstr, -1, wstr, sizeof(wstr)/sizeof(wstr[0]));
text = wstr[0];
#endif // _UNICODE
msInputManager->injectKeyPress(MyGUI::KeyCode::None, (MyGUI::Char)text);
}
else if (WM_KEYUP == uMsg)
{
int scan_code = VirtualKeyToScanCode(wParam);
MyGUI::KeyCode code = MyGUI::KeyCode::Enum(scan_code);
// принтскрин приходит только отжатие
if (code == MyGUI::KeyCode::SysRq)
msInputManager->injectKeyPress(code, (MyGUI::Char)0);
msInputManager->injectKeyRelease(code);
}
// вызываем полюбому
return CallWindowProc((WNDPROC)msOldWindowProc, hWnd, uMsg, wParam, lParam);
}
InputManager::InputManager() :
mHwnd(0),
mWidth(0),
mHeight(0),
mMouseX(0),
mMouseY(0),
mMouseZ(0),
mMouseMove(false)
{
assert(!msInputManager);
msInputManager = this;
}
InputManager::~InputManager()
{
assert(msInputManager);
msInputManager = 0;
}
void InputManager::createInput(size_t _handle)
{
mHwnd = (HWND)_handle;
// подсовываем нашу функцию калбеков
if (!msOldWindowProc)
{
msOldWindowProc = GetWindowLongPtr(mHwnd, GWLP_WNDPROC);
SetWindowLongPtr(mHwnd, GWLP_WNDPROC, (LONG_PTR)windowProc);
}
// устанавливаем поддержку дропа файлов
LONG_PTR style = GetWindowLongPtr(mHwnd, GWL_EXSTYLE);
SetWindowLongPtr(mHwnd, GWL_EXSTYLE, style | WS_EX_ACCEPTFILES);
MyGUI::Gui::getInstance().eventFrameStart += MyGUI::newDelegate(this, &InputManager::frameEvent);
}
void InputManager::destroyInput()
{
MyGUI::Gui::getInstance().eventFrameStart -= MyGUI::newDelegate(this, &InputManager::frameEvent);
// если мы подменили процедуру, то вернем на место
if (msOldWindowProc)
{
SetWindowLongPtr((HWND)mHwnd, GWLP_WNDPROC, (LONG_PTR)msOldWindowProc);
msOldWindowProc = 0;
}
}
void InputManager::captureInput()
{
}
void InputManager::setInputViewSize(int _width, int _height)
{
mWidth = _width;
mHeight = _height;
}
void InputManager::setMousePosition(int _x, int _y)
{
POINT point = { _x, _y };
::ClientToScreen(mHwnd, &point);
msSkipMove = true;
::SetCursorPos(point.x, point.y);
}
void InputManager::updateCursorPosition()
{
}
void InputManager::frameEvent(float _time)
{
computeMouseMove();
}
void InputManager::computeMouseMove()
{
if (mMouseMove)
{
injectMouseMove(mMouseX, mMouseY, mMouseZ);
mMouseMove = false;
}
}
void InputManager::mouseMove(int _absx, int _absy, int _absz)
{
mMouseX = _absx;
mMouseY = _absy;
mMouseZ = _absz;
mMouseMove = true;
}
void InputManager::mousePress(int _absx, int _absy, MyGUI::MouseButton _id)
{
computeMouseMove();
injectMousePress(_absx, _absy, _id);
}
void InputManager::mouseRelease(int _absx, int _absy, MyGUI::MouseButton _id)
{
computeMouseMove();
injectMouseRelease(_absx, _absy, _id);
}
} // namespace input
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