File: MyGUI_LayerItem.h

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mygui 3.2.2%2Bdfsg-2
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/*
 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
 * Distributed under the MIT License
 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
 */

#ifndef MYGUI_LAYER_ITEM_H_
#define MYGUI_LAYER_ITEM_H_

#include "MyGUI_Prerequest.h"
#include "MyGUI_LayerManager.h"
#include "MyGUI_ILayer.h"
#include "MyGUI_ILayerNode.h"
#include "MyGUI_ILayerItem.h"
#include "MyGUI_ISubWidget.h"

namespace MyGUI
{

	class MYGUI_EXPORT LayerItem :
		public ILayerItem
	{
	public:
		LayerItem();
		virtual ~LayerItem();

		ILayer* getLayer() const;
		ILayerNode* getLayerNode() const;

		virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node);
		virtual void detachFromLayer();
		virtual void upLayerItem();

		void setRenderItemTexture(ITexture* _texture);

		void addChildItem(LayerItem* _item);
		void removeChildItem(LayerItem* _item);

		void addChildNode(LayerItem* _item);
		void removeChildNode(LayerItem* _item);

		void addRenderItem(ISubWidget* _item);
		void removeAllRenderItems();

		void saveLayerItem();
		void restoreLayerItem();

	protected:
		void attachToLayerItemNode(ILayerNode* _node, bool _deep);
		void detachFromLayerItemNode(bool _deep);

	private:
		// актуально для рутового виджета
		ILayer* mLayer;
		// конкретный айтем находящийся в слое
		ILayerNode* mLayerNode;
		ILayerNode* mSaveLayerNode;

		typedef std::vector<LayerItem*> VectorLayerItem;
		// список наших детей айтемов
		VectorLayerItem mLayerItems;
		// список наших узлов
		VectorLayerItem mLayerNodes;

		// вектор всех детей сабскинов
		VectorSubWidget mDrawItems;

		ITexture* mTexture;
	};

} // namespace MyGUI

#endif // MYGUI_LAYER_ITEM_H_