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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#include "Precompiled.h"
#include "ActionDestroyData.h"
#include "DataManager.h"
#include "DataSelectorManager.h"
#include "PropertyUtility.h"
namespace tools
{
ActionDestroyData::ActionDestroyData() :
mData(nullptr),
mParent(nullptr),
mIndex(MyGUI::ITEM_NONE)
{
}
ActionDestroyData::~ActionDestroyData()
{
}
void ActionDestroyData::doAction()
{
mParent = mData->getParent();
mIndex = mParent->getChildIndex(mData);
mParent->removeChild(mData);
DataSelectorManager::getInstance().changeParent(mParent);
if (!mUniqueProperty.empty())
PropertyUtility::storeUniqueNameProperty("Name", mUniqueProperty, mParent, mOldValues);
}
void ActionDestroyData::undoAction()
{
mParent->insertChild(mIndex, mData);
DataSelectorManager::getInstance().changeParent(mParent);
PropertyUtility::restoreUniqueNameProperty(mOldValues);
}
void ActionDestroyData::setData(DataPtr _data)
{
mData = _data;
}
void ActionDestroyData::setUniqueProperty(const std::string& _value)
{
mUniqueProperty = _value;
}
}
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