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#include "Precompiled.h"
#include "FactoryManager.h"
namespace components
{
FactoryManager* FactoryManager::GetInstancePtr()
{
static FactoryManager instance;
return &instance;
}
FactoryManager& FactoryManager::GetInstance()
{
return *GetInstancePtr();
}
FactoryManager::FactoryManager()
{
}
FactoryManager::~FactoryManager()
{
}
bool FactoryManager::ExistFactory(const std::string& _factoryName)
{
return mFactories.find(_factoryName) != mFactories.end();
}
void FactoryManager::RegisterFactory(IFactory* _factory, const std::string& _factoryName)
{
mFactories[_factoryName] = _factory;
}
IFactoryItem* FactoryManager::CreateItem(const std::string& _factoryName)
{
MapFactory::iterator item = mFactories.find(_factoryName);
if (item != mFactories.end())
return (*item).second->CreateItem();
return 0;
}
void FactoryManager::UnregisterAllFactories()
{
for (MapFactory::iterator factory = mFactories.begin(); factory != mFactories.end(); factory ++)
delete (*factory).second;
mFactories.clear();
}
}
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