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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#ifndef _a64ca567_5ede_4f68_bc3d_2cc6a37a3863_
#define _a64ca567_5ede_4f68_bc3d_2cc6a37a3863_
#include <MyGUI.h>
#include "HotKeyCommand.h"
namespace tools
{
class MYGUI_EXPORT_DLL HotKeyManager :
public MyGUI::Singleton<HotKeyManager>
{
public:
HotKeyManager();
virtual ~HotKeyManager();
void initialise();
void shutdown();
bool onKeyEvent(bool _pressed, bool _shift, bool _control, MyGUI::KeyCode _key);
private:
void loadXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
void addCommand(HotKeyCommand& _command);
private:
typedef std::map<std::string, MyGUI::KeyCode> MapKeys;
MapKeys mKeyNames;
typedef std::vector<HotKeyCommand> VectorCommand;
typedef std::map<MyGUI::KeyCode, VectorCommand> MapCommand;
MapCommand mCommands;
};
}
#endif
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