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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#include "Precompiled.h"
#include "PropertyControl.h"
#include "PropertyUtility.h"
namespace tools
{
PropertyControl::PropertyControl() :
mProperty(nullptr)
{
}
PropertyControl::~PropertyControl()
{
}
void PropertyControl::setProperty(PropertyPtr _value)
{
unadvice();
mProperty = _value;
advice();
updateCaption();
updateProperty();
}
PropertyPtr PropertyControl::getProperty()
{
return mProperty;
}
void PropertyControl::advice()
{
if (mProperty != nullptr)
{
mProperty->eventChangeProperty.connect(this, &PropertyControl::notifyChangeProperty);
}
}
void PropertyControl::unadvice()
{
if (mProperty != nullptr)
{
mProperty->eventChangeProperty.disconnect(this);
mProperty = nullptr;
}
}
void PropertyControl::updateProperty()
{
}
void PropertyControl::notifyChangeProperty(PropertyPtr _sender)
{
updateProperty();
}
void PropertyControl::updateCaption()
{
}
void PropertyControl::executeAction(const std::string& _value, bool _merge)
{
PropertyUtility::executeAction(mProperty, _value, _merge);
}
}
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