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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#include "Precompiled.h"
#include "ScopeManager.h"
#include "CommandManager.h"
#include "SettingsManager.h"
template <> tools::ScopeManager* MyGUI::Singleton<tools::ScopeManager>::msInstance = nullptr;
template <> const char* MyGUI::Singleton<tools::ScopeManager>::mClassTypeName = "ScopeManager";
namespace tools
{
ScopeManager::ScopeManager()
{
}
ScopeManager::~ScopeManager()
{
}
void ScopeManager::initialise()
{
CommandManager::getInstance().getEvent("Command_ChangeScope")->connect(this, &ScopeManager::commandChangeScope);
mCurrentScope = SettingsManager::getInstance().getValue("Editor/DefaultScope");
}
void ScopeManager::shutdown()
{
}
void ScopeManager::commandChangeScope(const MyGUI::UString& _commandName, bool& _result)
{
if (CommandManager::getInstance().getCommandData() != mCurrentScope)
{
mCurrentScope = CommandManager::getInstance().getCommandData();
eventChangeScope(mCurrentScope);
}
_result = true;
}
const std::string& ScopeManager::getCurrentScope() const
{
return mCurrentScope;
}
}
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