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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#ifndef _89360b4d_f172_4c02_9008_673f376bdee7_
#define _89360b4d_f172_4c02_9008_673f376bdee7_
#include <MyGUI.h>
#include "StateController.h"
namespace tools
{
class MYGUI_EXPORT_DLL StateManager :
public MyGUI::Singleton<StateManager>
{
public:
StateManager();
virtual ~StateManager();
void initialise();
void shutdown();
void pushState(StateController* _state);
void pushState(const std::string& _stateName);
void popState();
bool getStateActivate(StateController* _state);
StateController* getCurentState();
void rollbackToState(StateController* _state);
void stateEvent(StateController* _state, const std::string& _event);
void stateEvent(const std::string& _stateName, const std::string& _event);
void registerState(StateController* _state, const std::string& _name);
void registerEventState(const std::string& _stateName, const std::string& _eventName, const std::string& _toState);
private:
std::string getNameState(StateController* _state);
std::string getEventToState(const std::string& _currentStateName, const std::string& _eventName);
StateController* getStateByName(const std::string& _stateName);
private:
typedef std::vector<StateController*> VectorStateController;
VectorStateController mStates;
typedef std::map<std::string, StateController*> MapStateController;
MapStateController mStateName;
typedef std::pair< std::string, std::pair<std::string, std::string> > PairPairString;
typedef std::vector<PairPairString> VectorPairPairString;
VectorPairPairString mLinks;
};
}
#endif
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