1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
|
/*!
@file
@author Albert Semenov
@date 08/2010
*/
#ifndef _989b726c_13e5_4bc9_853d_4630f7b925dc_
#define _989b726c_13e5_4bc9_853d_4630f7b925dc_
#include "Control.h"
#include "SelectorControl.h"
#include "Dialog.h"
namespace tools
{
class MYGUI_EXPORT_DLL TextureControl :
public Control
{
public:
TextureControl();
virtual ~TextureControl();
void setTextureValue(const MyGUI::UString& _value);
void setTextureRegion(const MyGUI::IntCoord& _value);
void resetTextureRegion();
const MyGUI::IntCoord& getTextureRegion() const;
protected:
virtual void OnInitialise(Control* _parent, MyGUI::Widget* _place, const std::string& _layoutName);
const MyGUI::IntSize& getTextureSize() const;
template<typename T>
void addSelectorControl(T * & _control)
{
_control = new T();
_control->Initialise(this, mTexture, "");
registerSelectorControl(_control);
}
void addSelectorControl(SelectorControl* _control)
{
_control->Initialise(this, mTexture, "");
registerSelectorControl(_control);
}
void removeSelectorControl(SelectorControl* _control);
void setColour(MyGUI::Colour _value);
MyGUI::Colour getColour() const;
void setScale(double _value);
double getScale() const;
virtual void onChangeScale();
virtual void onMouseMove();
virtual void onMouseWheel(int _rel);
virtual void onMouseButtonPressed(const MyGUI::IntPoint& _point);
virtual void onMouseButtonReleased(const MyGUI::IntPoint& _point);
virtual void onMouseButtonClick(const MyGUI::IntPoint& _point);
virtual void onMouseDrag(const MyGUI::IntPoint& _point);
bool getSelectorsCapture();
void saveMouseRelative();
void loadMouseRelative();
private:
void notifyChangePosition();
void notifyMouseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void notifyMouseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void notifyMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void notifyMouseMove(MyGUI::Widget* _sender, int _left, int _top);
void notifyMouseWheel(MyGUI::Widget* _sender, int _rel);
void updateTexture();
void updateCoord();
void updateScale();
void updateRegionCoord();
void updateColours();
void registerSelectorControl(SelectorControl* _control);
MyGUI::IntPoint getMousePosition();
private:
MyGUI::ScrollView* mView;
MyGUI::ImageBox* mTexture;
MyGUI::Widget* mBackground;
double mScaleValue;
MyGUI::IntSize mTextureSize;
MyGUI::IntCoord mTextureRegion;
MyGUI::Colour mCurrentColour;
std::vector<SelectorControl*> mSelectors;
MyGUI::IntPoint mRightMouseClick;
MyGUI::IntPoint mViewOffset;
bool mMouseCapture;
MyGUI::FloatPoint mMouseRelative;
bool mMouseLeftPressed;
};
}
#endif
|