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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#include "Precompiled.h"
#include "TexturePropertyInitialisator.h"
#include "SettingsManager.h"
namespace tools
{
TexturePropertyInitialisator::TexturePropertyInitialisator()
{
}
TexturePropertyInitialisator::~TexturePropertyInitialisator()
{
}
void TexturePropertyInitialisator::initialise(PropertyPtr _property)
{
if (SettingsManager::getInstance().getValue<bool>("Settings/SaveLastTexture"))
{
std::string texture = SettingsManager::getInstance().getValue("Resources/LastTextureName");
_property->setValue(texture);
}
}
}
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