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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#include "Precompiled.h"
#include "AnimationInfo.h"
namespace tools
{
AnimationInfo::AnimationInfo() :
mRate(0)
{
}
AnimationInfo::~AnimationInfo()
{
}
const std::string& AnimationInfo::getTextureName() const
{
return mAnimationName;
}
void AnimationInfo::setTextureName(const std::string& _value)
{
mAnimationName = _value;
}
const MyGUI::IntSize& AnimationInfo::getSize() const
{
return mSize;
}
void AnimationInfo::setSize(const MyGUI::IntSize& _value)
{
mSize = _value;
}
float AnimationInfo::getRate() const
{
return mRate;
}
void AnimationInfo::setRate(float _value)
{
mRate = _value;
}
const AnimationInfo::VectorFrame& AnimationInfo::getFrames() const
{
return mFrames;
}
void AnimationInfo::addFrame(const MyGUI::IntPoint& _frame, size_t _count)
{
_count = _count < 1 ? 1 : _count;
mFrames.push_back(PairFrame(_frame, _count));
}
void AnimationInfo::clearFrames()
{
mFrames.clear();
}
}
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