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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#ifndef _ddcea3ee_9cb6_479c_94b5_4fadfc82b564_
#define _ddcea3ee_9cb6_479c_94b5_4fadfc82b564_
#include "BaseLayout/BaseLayout.h"
#include "SelectorControl.h"
#include "Dialog.h"
namespace tools
{
class TextureControlLE :
public wraps::BaseLayout
{
public:
TextureControlLE(const std::string& _layout, MyGUI::Widget* _parent);
virtual ~TextureControlLE();
protected:
void setTextureName(const MyGUI::UString& _value);
const MyGUI::IntSize& getTextureSize() const;
void setTextureRegion(const MyGUI::IntCoord& _value);
const MyGUI::IntCoord& getTextureRegion() const;
template<typename T>
void addSelectorControl(T * & _control)
{
assignBase(_control, "Texture");
registerSelectorControl(_control);
}
void setColour(MyGUI::Colour _value);
MyGUI::Colour getColour() const;
void setScale(double _value);
double getScale() const;
virtual void onChangeScale();
virtual void onMouseMove();
virtual void onMouseWheel(int _rel);
virtual void onMouseButtonPressed(const MyGUI::IntPoint& _point);
virtual void onMouseButtonReleased(const MyGUI::IntPoint& _point);
virtual void onMouseButtonClick(const MyGUI::IntPoint& _point);
virtual void onMouseDrag(const MyGUI::IntPoint& _point);
bool getSelectorsCapture();
void saveMouseRelative();
void loadMouseRelative();
private:
void notifyChangePosition();
void notifyMouseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void notifyMouseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void notifyMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void notifyMouseMove(MyGUI::Widget* _sender, int _left, int _top);
void notifyMouseWheel(MyGUI::Widget* _sender, int _rel);
void updateTexture();
void updateCoord();
void updateScale();
void updateRegionCoord();
void updateColours();
void registerSelectorControl(SelectorControlLE* _control);
MyGUI::IntPoint getMousePosition();
private:
MyGUI::ScrollView* mView;
MyGUI::ImageBox* mTexture;
MyGUI::Widget* mBackground;
double mScaleValue;
MyGUI::IntSize mTextureSize;
MyGUI::IntCoord mTextureRegion;
MyGUI::Colour mCurrentColour;
std::vector<SelectorControlLE*> mSelectors;
MyGUI::IntPoint mRightMouseClick;
MyGUI::IntPoint mViewOffset;
bool mMouseCapture;
MyGUI::FloatPoint mMouseRelative;
bool mMouseLeftPressed;
};
}
#endif
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