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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#include "Precompiled.h"
#include "ChangeTextureValueAction.h"
#include "DataManager.h"
#include "DataSelectorManager.h"
#include "FactoryManager.h"
#include "SettingsManager.h"
namespace tools
{
FACTORY_ITEM_ATTRIBUTE(ChangeTextureValueAction)
ChangeTextureValueAction::ChangeTextureValueAction()
{
}
ChangeTextureValueAction::~ChangeTextureValueAction()
{
}
void ChangeTextureValueAction::doAction()
{
mOldValue = getProperty()->getValue();
getProperty()->setValue(getValue());
if (SettingsManager::getInstance().getValue<bool>("Settings/SaveLastTexture"))
SettingsManager::getInstance().setValue("Resources/LastTextureName", getValue());
}
void ChangeTextureValueAction::undoAction()
{
getProperty()->setValue(mOldValue);
}
bool ChangeTextureValueAction::doMerge(Action* _action)
{
ChangeTextureValueAction* action = dynamic_cast<ChangeTextureValueAction*>(_action);
if (action != nullptr)
{
if (action->getProperty() == getProperty())
{
getProperty()->setValue(action->getValue());
return true;
}
}
return false;
}
}
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