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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#include "Precompiled.h"
#include "CreateSkinDataAction.h"
#include "DataTypeManager.h"
#include "DataManager.h"
#include "DataSelectorManager.h"
#include "PropertyUtility.h"
#include "SkinDataUtility.h"
namespace tools
{
CreateSkinDataAction::CreateSkinDataAction() :
mData(nullptr),
mParent(nullptr)
{
}
CreateSkinDataAction::~CreateSkinDataAction()
{
}
void CreateSkinDataAction::doAction()
{
if (mData == nullptr)
{
mData = Data::CreateInstance();
mData->setType(DataTypeManager::getInstance().getType(mType));
SkinDataUtility::CreateSkinData(mData);
SkinDataUtility::ShowRegions(mData);
}
mParent->addChild(mData);
DataSelectorManager::getInstance().changeParent(mParent);
if (!mUniqueProperty.empty())
PropertyUtility::storeUniqueNameProperty("Name", mUniqueProperty, mParent, mOldValues);
}
void CreateSkinDataAction::undoAction()
{
mParent->removeChild(mData);
DataSelectorManager::getInstance().changeParent(mParent);
PropertyUtility::restoreUniqueNameProperty(mOldValues);
}
void CreateSkinDataAction::setParent(DataPtr _parent)
{
mParent = _parent;
}
void CreateSkinDataAction::setType(const std::string& _value)
{
mType = _value;
}
void CreateSkinDataAction::setUniqueProperty(const std::string& _value)
{
mUniqueProperty = _value;
}
}
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