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/*!
@file
@author Albert Semenov
@date 07/2012
*/
#include "Precompiled.h"
#include "SkinExportSerializer.h"
#include "FactoryManager.h"
#include "DataManager.h"
#include "DataTypeManager.h"
#include "PropertyUtility.h"
#include "SkinDataUtility.h"
#include "DataUtility.h"
namespace tools
{
FACTORY_ITEM_ATTRIBUTE(SkinExportSerializer)
SkinExportSerializer::SkinExportSerializer()
{
registerMapName("Disabled", "disabled");
registerMapName("Normal", "normal");
registerMapName("Over", "highlighted");
registerMapName("Pressed", "pushed");
registerMapName("Selected Disabled", "disabled_checked");
registerMapName("Selected Normal", "normal_checked");
registerMapName("Selected Over", "highlighted_checked");
registerMapName("Selected Pressed", "pushed_checked");
}
SkinExportSerializer::~SkinExportSerializer()
{
}
void SkinExportSerializer::serialization(pugi::xml_document& _doc)
{
pugi::xml_node root = _doc.append_child("MyGUI");
root.append_attribute("type").set_value("Resource");
root.append_attribute("version").set_value("1.1");
DataPtr data = DataManager::getInstance().getRoot();
for (Data::VectorData::const_iterator child = data->getChilds().begin(); child != data->getChilds().end(); child ++)
writeSkin(root, (*child));
}
bool SkinExportSerializer::deserialization(pugi::xml_document& _doc)
{
if (_doc.select_single_node("MyGUI[@type=\"Resource\"]").node().empty())
return false;
pugi::xpath_node_set nodes = _doc.select_nodes("MyGUI/Resource[@type=\"ResourceSkin\"]");
for (pugi::xpath_node_set::const_iterator node = nodes.begin(); node != nodes.end(); node ++)
parseSkin((*node).node());
return true;
}
void SkinExportSerializer::parseSkin(pugi::xml_node _node)
{
DataPtr data = Data::CreateInstance();
data->setType(DataTypeManager::getInstance().getType("Skin"));
data->setPropertyValue("Name", _node.attribute("name").value());
data->setPropertyValue("Texture", _node.attribute("texture").value());
DataManager::getInstance().getRoot()->addChild(data);
SkinDataUtility::CreateSkinData(data);
fillStateData(data, _node);
DataPtr state = getChildData(data, "State", "Normal");
std::string value = state != nullptr ? state->getPropertyValue("Point") : "";
MyGUI::IntPoint point = MyGUI::IntPoint::parse(value);
MyGUI::IntSize size = MyGUI::IntSize::parse(_node.attribute("size").value());
data->setPropertyValue("Size", MyGUI::IntCoord(point.left, point.top, size.width, size.height).print());
fillSeparatorData(data, _node);
MyGUI::IntRect separators = SkinDataUtility::getSeparatorsOffset(data);
SkinDataUtility::VectorCoord coords = SkinDataUtility::getRegions(size, separators);
SkinDataUtility::fillRegionCoords(data, coords);
SkinDataUtility::RectVisible visible = SkinDataUtility::getSeparatorsVisible(data);
SkinDataUtility::fillRegionEnable(data, visible);
fillRegionData(data, _node);
}
void SkinExportSerializer::writeSkin(pugi::xml_node _parent, DataPtr _data)
{
pugi::xml_node node = _parent.append_child("Resource");
node.append_attribute("type").set_value("ResourceSkin");
node.append_attribute("name").set_value(_data->getPropertyValue("Name").c_str());
node.append_attribute("size").set_value(MyGUI::IntCoord::parse(_data->getPropertyValue("Size")).size().print().c_str());
std::string textureName = _data->getPropertyValue("Texture");
if (!textureName.empty())
node.append_attribute("texture").set_value(textureName.c_str());
Data::VectorData childs = DataUtility::getChildsByType(_data, "Region", false);
sortByAlign(childs);
for (Data::VectorData::const_iterator child = childs.begin(); child != childs.end(); child ++)
writeRegion(node, _data, (*child), false);
childs = DataUtility::getChildsByType(_data, "RegionText", false);
for (Data::VectorData::const_iterator child = childs.begin(); child != childs.end(); child ++)
writeRegion(node, _data, (*child), true);
}
void SkinExportSerializer::writeRegion(pugi::xml_node _parent, DataPtr _parentData, DataPtr _data, bool _text)
{
bool isVisible = MyGUI::utility::parseValue<bool>(_data->getPropertyValue("Visible")) &&
MyGUI::utility::parseValue<bool>(_data->getPropertyValue("Enable"));
if (!isVisible)
return;
MyGUI::IntCoord coord = MyGUI::IntCoord::parse(_data->getPropertyValue("Coord"));
std::string type = _data->getPropertyValue("Type");
bool tileVert = true;
bool tileHorz = true;
if (type == "TileRect Vert")
{
type = "TileRect";
tileHorz = false;
}
else if (type == "TileRect Horz")
{
type = "TileRect";
tileVert = false;
}
pugi::xml_node node = _parent.append_child("BasisSkin");
node.append_attribute("type").set_value(type.c_str());
node.append_attribute("offset").set_value(coord.print().c_str());
node.append_attribute("align").set_value(convertEditorToExportAlign(_data->getPropertyValue("Name")).c_str());
for (Data::VectorData::const_iterator child = _parentData->getChilds().begin(); child != _parentData->getChilds().end(); child ++)
{
if ((*child)->getType()->getName() != "State")
continue;
bool visible = MyGUI::utility::parseValue<bool>((*child)->getPropertyValue("Visible"));
if (!visible)
continue;
if (_text)
{
writeStateText(node, (*child), coord);
}
else
{
pugi::xml_node stateNode = writeState(node, (*child), coord);
if (type == "TileRect")
{
pugi::xml_node propertyNode = stateNode.append_child("Property");
propertyNode.append_attribute("key").set_value("TileSize");
propertyNode.append_attribute("value").set_value(coord.size().print().c_str());
propertyNode = stateNode.append_child("Property");
propertyNode.append_attribute("key").set_value("TileH");
propertyNode.append_attribute("value").set_value(MyGUI::utility::toString(tileHorz).c_str());
propertyNode = stateNode.append_child("Property");
propertyNode.append_attribute("key").set_value("TileV");
propertyNode.append_attribute("value").set_value(MyGUI::utility::toString(tileVert).c_str());
}
}
}
}
pugi::xml_node SkinExportSerializer::writeState(pugi::xml_node _parent, DataPtr _data, const MyGUI::IntCoord& _value)
{
MyGUI::IntPoint point = MyGUI::IntPoint::parse(_data->getPropertyValue("Point"));
MyGUI::IntCoord coord = _value + point;
pugi::xml_node node = _parent.append_child("State");
node.append_attribute("name").set_value(convertEditorToExportStateName(_data->getPropertyValue("Name")).c_str());
node.append_attribute("offset").set_value(coord.print().c_str());
return node;
}
void SkinExportSerializer::writeStateText(pugi::xml_node _parent, DataPtr _data, const MyGUI::IntCoord& _value)
{
pugi::xml_node node = _parent.append_child("State");
node.append_attribute("name").set_value(convertEditorToExportStateName(_data->getPropertyValue("Name")).c_str());
node.append_attribute("colour").set_value(_data->getPropertyValue("TextColour").c_str());
node.append_attribute("shift").set_value(_data->getPropertyValue("TextShift").c_str());
}
void SkinExportSerializer::fillStateData(DataPtr _data, pugi::xml_node _node)
{
typedef std::map<std::string, MyGUI::IntPoint> MapPoint;
MapPoint values;
pugi::xpath_node_set states = _node.select_nodes("BasisSkin/State");
for (pugi::xpath_node_set::const_iterator state = states.begin(); state != states.end(); state ++)
{
MyGUI::IntCoord coord((std::numeric_limits<int>::max)(), (std::numeric_limits<int>::max)(), 0, 0);
pugi::xml_attribute attribute = (*state).node().attribute("offset");
if (!attribute.empty())
coord = MyGUI::IntCoord::parse(attribute.value());
std::string name = (*state).node().attribute("name").value();
MapPoint::iterator valuesIterator = values.find(name);
if (valuesIterator != values.end())
{
(*valuesIterator).second = MyGUI::IntPoint(
(std::min)((*valuesIterator).second.left, coord.left),
(std::min)((*valuesIterator).second.top, coord.top));
}
else
{
values[name] = coord.point();
}
// create, if there is no data
name = convertExportToEditorStateName(name);
DataPtr childData = getChildData(_data, "State", name);
if (childData == nullptr)
{
childData = Data::CreateInstance();
childData->setType(DataTypeManager::getInstance().getType("State"));
childData->setPropertyValue("Name", name);
_data->addChild(childData);
}
}
for (Data::VectorData::const_iterator child = _data->getChilds().begin(); child != _data->getChilds().end(); child ++)
{
if ((*child)->getType()->getName() != "State")
continue;
DataPtr childData = (*child);
MapPoint::iterator result = values.find(convertEditorToExportStateName(childData->getPropertyValue("Name")));
if (result != values.end())
{
childData->setPropertyValue("Visible", "True");
if ((*result).second.left != (std::numeric_limits<int>::max)() &&
(*result).second.top != (std::numeric_limits<int>::max)())
childData->setPropertyValue("Point", (*result).second);
}
}
states = _node.select_nodes("BasisSkin/State[@colour]");
for (pugi::xpath_node_set::const_iterator state = states.begin(); state != states.end(); state ++)
{
std::string name = (*state).node().attribute("name").value();
int textShift = MyGUI::utility::parseValue<int>((*state).node().attribute("shift").value());
MyGUI::Colour textColour = MyGUI::utility::parseValue<MyGUI::Colour>((*state).node().attribute("colour").value());
for (Data::VectorData::const_iterator child = _data->getChilds().begin(); child != _data->getChilds().end(); child ++)
{
if ((*child)->getType()->getName() != "State")
continue;
DataPtr childData = (*child);
if (convertEditorToExportStateName(childData->getPropertyValue("Name")) == name)
{
childData->setPropertyValue("TextShift", textShift);
childData->setPropertyValue("TextColour", MyGUI::utility::toString(textColour.red, " ", textColour.green, " ", textColour.blue));
}
}
}
}
std::string SkinExportSerializer::convertEditorToExportStateName(const std::string& _value)
{
MyGUI::MapString::const_iterator result = mEditorToExportNames.find(_value);
if (result != mEditorToExportNames.end())
return result->second;
return _value;
}
std::string SkinExportSerializer::convertExportToEditorStateName(const std::string& _value)
{
MyGUI::MapString::const_iterator result = mExportToEditorNames.find(_value);
if (result != mExportToEditorNames.end())
return result->second;
return _value;
}
void SkinExportSerializer::registerMapName(const std::string& _value1, const std::string& _value2)
{
mEditorToExportNames[_value1] = _value2;
mExportToEditorNames[_value2] = _value1;
}
void SkinExportSerializer::fillSeparatorData(DataPtr _data, pugi::xml_node _node)
{
pugi::xpath_node_set regions = _node.select_nodes("BasisSkin[@type=\"SubSkin\"or@type=\"TileRect\"]");
for (pugi::xpath_node_set::const_iterator region = regions.begin(); region != regions.end(); region ++)
{
MyGUI::IntCoord offset = MyGUI::IntCoord::parse((*region).node().attribute("offset").value());
MyGUI::Align align = MyGUI::Align::parse((*region).node().attribute("align").value());
if (align.isLeft())
{
DataPtr data = getChildData(_data, "Separator", "Left");
data->setPropertyValue("Visible", "True");
data->setPropertyValue("Offset", MyGUI::utility::toString(offset.width));
}
else if (align.isRight())
{
DataPtr data = getChildData(_data, "Separator", "Right");
data->setPropertyValue("Visible", "True");
data->setPropertyValue("Offset", MyGUI::utility::toString(offset.width));
}
if (align.isTop())
{
DataPtr data = getChildData(_data, "Separator", "Top");
data->setPropertyValue("Visible", "True");
data->setPropertyValue("Offset", MyGUI::utility::toString(offset.height));
}
else if (align.isBottom())
{
DataPtr data = getChildData(_data, "Separator", "Bottom");
data->setPropertyValue("Visible", "True");
data->setPropertyValue("Offset", MyGUI::utility::toString(offset.height));
}
}
}
DataPtr SkinExportSerializer::getChildData(DataPtr _data, const std::string& _dataType, const std::string& _name)
{
for (Data::VectorData::const_iterator child = _data->getChilds().begin(); child != _data->getChilds().end(); child ++)
{
if ((*child)->getType()->getName() == _dataType && (*child)->getPropertyValue("Name") == _name)
return (*child);
}
return nullptr;
}
void SkinExportSerializer::fillRegionData(DataPtr _data, pugi::xml_node _node)
{
pugi::xpath_node_set regions = _node.select_nodes("BasisSkin[@type=\"SubSkin\"or@type=\"TileRect\"]");
for (pugi::xpath_node_set::const_iterator region = regions.begin(); region != regions.end(); region ++)
{
DataPtr regionData = nullptr;
MyGUI::Align align = MyGUI::Align::parse((*region).node().attribute("align").value());
if (align.isLeft() && align.isTop())
regionData = getChildData(_data, "Region", "Left Top");
else if (align.isLeft() && align.isVStretch())
regionData = getChildData(_data, "Region", "Left");
else if (align.isLeft() && align.isBottom())
regionData = getChildData(_data, "Region", "Left Bottom");
else if (align.isHStretch() && align.isTop())
regionData = getChildData(_data, "Region", "Top");
else if (align.isHStretch() && align.isVStretch())
regionData = getChildData(_data, "Region", "Center");
else if (align.isHStretch() && align.isBottom())
regionData = getChildData(_data, "Region", "Bottom");
else if (align.isRight() && align.isTop())
regionData = getChildData(_data, "Region", "Right Top");
else if (align.isRight() && align.isVStretch())
regionData = getChildData(_data, "Region", "Right");
else if (align.isRight() && align.isBottom())
regionData = getChildData(_data, "Region", "Right Bottom");
if (regionData == nullptr)
continue;
regionData->setPropertyValue("Visible", "True");
std::string type = (*region).node().attribute("type").value();
if (type == "TileRect")
{
bool vert = MyGUI::utility::parseValue<bool>((*region).node().select_single_node("State/Property[@key=\"TileV\"]/@value").attribute().value());
bool horz = MyGUI::utility::parseValue<bool>((*region).node().select_single_node("State/Property[@key=\"TileH\"]/@value").attribute().value());
if (vert && !horz)
type = "TileRect Vert";
else if (!vert && horz)
type = "TileRect Horz";
}
regionData->setPropertyValue("Type", type);
}
pugi::xpath_node regionText = _node.select_single_node("BasisSkin[@type=\"SimpleText\"or@type=\"EditText\"]");
if (!regionText.node().empty())
{
DataPtr regionData = getChildData(_data, "RegionText", "Text");
if (regionData != nullptr)
{
regionData->setPropertyValue("Visible", "True");
std::string type = regionText.node().attribute("type").value();
regionData->setPropertyValue("Type", type);
MyGUI::IntCoord offset = MyGUI::IntCoord::parse(regionText.node().attribute("offset").value());
regionData->setPropertyValue("Coord", offset);
MyGUI::Align align = MyGUI::Align::parse(regionText.node().attribute("align").value());
regionData->setPropertyValue("Align", align);
}
}
}
std::string SkinExportSerializer::convertEditorToExportAlign(const std::string& _value)
{
MyGUI::Align align = MyGUI::Align::parse(_value);
if (align.isHCenter())
align |= MyGUI::Align::HStretch;
if (align.isVCenter())
align |= MyGUI::Align::VStretch;
if (align == MyGUI::Align::Stretch)
return "Stretch";
else if (align == MyGUI::Align::Center)
return "Center";
return align.print();
}
void SkinExportSerializer::sortByAlign(Data::VectorData& childs)
{
moveToEnd(childs, findIndex(childs, "Left Top"));
moveToEnd(childs, findIndex(childs, "Top"));
moveToEnd(childs, findIndex(childs, "Right Top"));
moveToEnd(childs, findIndex(childs, "Right"));
moveToEnd(childs, findIndex(childs, "Right Bottom"));
moveToEnd(childs, findIndex(childs, "Bottom"));
moveToEnd(childs, findIndex(childs, "Left Bottom"));
moveToEnd(childs, findIndex(childs, "Left"));
moveToEnd(childs, findIndex(childs, "Center"));
}
size_t SkinExportSerializer::findIndex(Data::VectorData& childs, const std::string& _name)
{
for (size_t index = 0; index < childs.size(); index ++)
{
if (childs[index]->getPropertyValue("Name") == _name)
return index;
}
return -1;
}
void SkinExportSerializer::moveToEnd(Data::VectorData& childs, size_t _index)
{
DataPtr data = childs[_index];
childs.erase(childs.begin() + _index);
childs.push_back(data);
}
}
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