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#ifndef ANIMATION_NODE_FACTORY_H_
#define ANIMATION_NODE_FACTORY_H_
#include "IAnimationNode.h"
#include "IAnimationNodeConstruct.h"
#include <map>
namespace animation
{
class AnimationNodeFactory
{
public:
AnimationNodeFactory();
~AnimationNodeFactory();
IAnimationNode* createNode(const std::string& _type, const std::string& _name, IAnimationGraph* _holder);
void addConstruct(const std::string& _type, IAnimationNodeConstruct* _construct);
private:
typedef std::map<std::string, IAnimationNodeConstruct*> MapConstruct;
MapConstruct mConstructs;
};
} // namespace animation
#endif // ANIMATION_NODE_FACTORY_H_
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