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/*!
@file
@author Albert Semenov
@date 08/2010
*/
#include "Precompiled.h"
#include "DialogManager.h"
template <> tools::DialogManager* MyGUI::Singleton<tools::DialogManager>::msInstance = nullptr;
template <> const char* MyGUI::Singleton<tools::DialogManager>::mClassTypeName = "DialogManager";
namespace tools
{
DialogManager::DialogManager()
{
}
DialogManager::~DialogManager()
{
}
void DialogManager::initialise()
{
}
void DialogManager::shutdown()
{
}
bool DialogManager::getAnyDialog()
{
return !mDialogs.empty();
}
void DialogManager::endTopDialog(bool _result)
{
if (!mDialogs.empty())
{
Dialog* item = mDialogs.back();
item->eventEndDialog(item, _result);
}
}
void DialogManager::_addDialog(Dialog* _modal)
{
mDialogs.push_back(_modal);
}
void DialogManager::_removeDialog(Dialog* _modal)
{
VectorDialog::iterator item = std::find(mDialogs.begin(), mDialogs.end(), _modal);
mDialogs.erase(item);
}
} // namespace tools
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