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#ifndef EVENT_CONTROLLER_H_
#define EVENT_CONTROLLER_H_
#include "IAnimationNode.h"
#include "IAnimationGraph.h"
#include "ConnectionReceiver.h"
namespace animation
{
class EventController :
public IAnimationNode
{
public:
EventController()
{
}
EventController(const std::string& _name, IAnimationGraph* _graph) :
IAnimationNode(_name, _graph)
{
}
virtual ~EventController()
{
}
virtual void addConnection(const std::string& _eventout, IAnimationNode* _node, const std::string& _eventin)
{
mConnection.addConnection(_eventout, _node, _eventin);
}
virtual void removeConnection(const std::string& _eventout, IAnimationNode* _node, const std::string& _eventin)
{
mConnection.removeConnection(_eventout, _node, _eventin);
}
void generateEvent()
{
mConnection.forceEvent("Event");
}
private:
ConnectionReceiver mConnection;
};
} // namespace animation
#endif // EVENT_CONTROLLER_H_
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