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/*!
@file
@author Albert Semenov
@date 08/2009
*/
#ifndef GRAPH_NODE_GROUP2_CONTROLLER_H_
#define GRAPH_NODE_GROUP2_CONTROLLER_H_
#include <MyGUI.h>
#include "BaseAnimationNode.h"
namespace demo
{
class GraphNodeGroup2Controller :
public BaseAnimationNode
{
public:
GraphNodeGroup2Controller(const std::string& _name) :
BaseAnimationNode("GraphNodeGroup2Controller.layout", "Group2Controller", _name),
mStart1In(nullptr),
mStart2In(nullptr),
mStart1Out(nullptr),
mStop1Out(nullptr),
mStart2Out(nullptr),
mStop2Out(nullptr)
{
}
private:
virtual void initialise()
{
mMainWidget->castType<MyGUI::Window>()->setCaption(getName());
assignBase(mStart1In, "Start1In");
assignBase(mStart2In, "Start2In");
assignBase(mStart1Out, "Start1Out");
assignBase(mStop1Out, "Stop1Out");
assignBase(mStart2Out, "Start2Out");
assignBase(mStop2Out, "Stop2Out");
}
virtual void shutdown()
{
}
private:
wraps::BaseGraphConnection* mStart1In;
wraps::BaseGraphConnection* mStart2In;
wraps::BaseGraphConnection* mStart1Out;
wraps::BaseGraphConnection* mStop1Out;
wraps::BaseGraphConnection* mStart2Out;
wraps::BaseGraphConnection* mStop2Out;
};
} // namespace demo
#endif // GRAPH_NODE_GROUP2_CONTROLLER_H_
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