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/*!
@file
@author Albert Semenov
@date 08/2008
*/
#ifndef I_ANIMATION_GRAPH_H_
#define I_ANIMATION_GRAPH_H_
#include <Ogre.h>
#include <string>
#include "IAnimationNode.h"
namespace animation
{
class IAnimationGraph :
public IAnimationNode
{
public:
IAnimationGraph() : IAnimationNode() { }
IAnimationGraph(const std::string& _name) : IAnimationNode(_name, 0) { }
virtual ~IAnimationGraph() { }
virtual Ogre::Any getData(const std::string& _name) = 0;
virtual void addData(const std::string& _name, Ogre::Any _any) = 0;
virtual void addNode(IAnimationNode* _node) = 0;
virtual void removeNode(IAnimationNode* _node) = 0;
virtual IAnimationNode* getNodeByName(const std::string& _name) = 0;
};
} // namespace animation
#endif // I_DATA_DICTONARY_H_
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