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#ifndef I_ANIMATION_NODE_H_
#define I_ANIMATION_NODE_H_
#include <MyGUI.h>
namespace animation
{
class IAnimationGraph;
class IAnimationNode
{
public:
IAnimationNode() :
mGraph(nullptr)
{
}
IAnimationNode(const std::string& _name, IAnimationGraph* _graph) :
mName(_name),
mGraph(_graph)
{
}
virtual ~IAnimationNode()
{
}
virtual void setEvent(const std::string& _name, float _value = 0)
{
}
virtual void addConnection(const std::string& _eventout, IAnimationNode* _node, const std::string& _eventin)
{
}
virtual void removeConnection(const std::string& _eventout, IAnimationNode* _node, const std::string& _eventin)
{
}
virtual void addTime(float _value)
{
}
virtual void setProperty(const std::string& _key, const std::string& _value)
{
}
virtual float getLength()
{
return 0;
}
const std::string& getName() const
{
return mName;
}
IAnimationGraph* getGraph() const
{
return mGraph;
}
private:
std::string mName;
IAnimationGraph* mGraph;
};
} // namespace animation
#endif // I_ANIMATION_NODE_H_
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