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#ifndef I_ANIMATION_NODE_CONSTRUCT_H_
#define I_ANIMATION_NODE_CONSTRUCT_H_
#include "IAnimationNode.h"
#include "IAnimationGraph.h"
namespace animation
{
class IAnimationNodeConstruct
{
public:
IAnimationNodeConstruct() { }
virtual ~IAnimationNodeConstruct() { }
virtual IAnimationNode* create(const std::string& _name, IAnimationGraph* _holder) = 0;
};
template <typename Type>
class AnimationNodeConstruct :
public IAnimationNodeConstruct
{
public:
AnimationNodeConstruct() { }
virtual ~AnimationNodeConstruct() { }
virtual IAnimationNode* create(const std::string& _name, IAnimationGraph* _holder)
{
return new Type(_name, _holder);
}
};
} // namespace animation
#endif // I_ANIMATION_NODE_CONSTRUCT_H_
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