File: LoopController.h

package info (click to toggle)
mygui 3.2.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 36,224 kB
  • sloc: cpp: 118,031; ansic: 30,202; xml: 15,544; cs: 12,602; tcl: 776; python: 417; makefile: 34
file content (122 lines) | stat: -rw-r--r-- 2,372 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
/*!
	@file
	@author		Albert Semenov
	@date		08/2008
*/
#ifndef LOOP_CONTROLLER_H_
#define LOOP_CONTROLLER_H_

#include "IAnimationNode.h"
#include "IAnimationGraph.h"
#include "ConnectionReceiver.h"

namespace animation
{

	class LoopController :
		public IAnimationNode
	{
	public:
		LoopController() :
			IAnimationNode(),
			mLength(0),
			mCurrentTime(0),
			mIsAnimationRun(false),
			mState(0)
		{
		}

		LoopController(const std::string& _name, IAnimationGraph* _graph) :
			IAnimationNode(_name, _graph),
			mLength(0),
			mCurrentTime(0),
			mIsAnimationRun(false),
			mState(0)
		{
		}

		virtual ~LoopController()
		{
		}

		virtual void setEvent(const std::string& _name, float _value = 0)
		{
			if (_name == "Start") start();
			else if (_name == "Stop") stop();
			else if (_name == "Weight") mConnection.forceEvent("Weight", _value);
		}

		virtual void addConnection(const std::string& _eventout, IAnimationNode* _node, const std::string& _eventin)
		{
			mConnection.addConnection(_eventout, _node, _eventin);
		}

		virtual void removeConnection(const std::string& _eventout, IAnimationNode* _node, const std::string& _eventin)
		{
			mConnection.removeConnection(_eventout, _node, _eventin);
		}

		virtual void addTime(float _value)
		{
			if (mIsAnimationRun)
			{
				if (mLength != 0)
				{
					mCurrentTime += _value;
					while (mCurrentTime > mLength) mCurrentTime -= mLength;
				}
				else
				{
					if (mState)
					{
						mLength = mState->getLength();
						if (mLength != 0)
						{
							mCurrentTime += _value;
							while (mCurrentTime > mLength) mCurrentTime -= mLength;
						}
					}
				}
				mConnection.forceEvent("Position", mCurrentTime);
			}
		}

		virtual void setProperty(const std::string& _key, const std::string& _value)
		{
			if (_key == "LengthByState")
			{
				mState = getGraph()->getNodeByName(_value);
			}
			else if (_key == "Length")
			{
				mLength = MyGUI::utility::parseValue<float>(_value);
			}
		}

	private:
		void start()
		{
			mCurrentTime = 0;
			mIsAnimationRun = true;
			mConnection.forceEvent("Start");
		}

		void stop()
		{
			mIsAnimationRun = false;
			mConnection.forceEvent("Stop");
		}

	private:
		float mLength;
		float mCurrentTime;
		bool mIsAnimationRun;
		IAnimationNode* mState;

		ConnectionReceiver mConnection;

	};

} // namespace animation

#endif // LOOP_CONTROLLER_H_