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/*!
@file
@author Albert Semenov
@date 11/2009
*/
#include "CommandManager.h"
namespace demo
{
CommandManager* CommandManager::msCommandManager = 0;
CommandManager::CommandManager()
{
msCommandManager = this;
}
CommandManager::~CommandManager()
{
msCommandManager = 0;
}
void CommandManager::execiteCommand(const std::string& _name, MyGUI::Any _data)
{
MapDelegate::iterator item = mDelegates.find(_name);
if (item != mDelegates.end())
(*item).second(_name, _data);
}
void CommandManager::registerCommand(const std::string& _name, CommandDelegate::IDelegate* _delegate)
{
mDelegates[_name] = _delegate;
}
void CommandManager::unregisterCommand(const std::string& _name)
{
MapDelegate::iterator item = mDelegates.find(_name);
if (item != mDelegates.end())
mDelegates.erase(item);
}
} // namespace demo
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