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/*!
@file
@author Albert Semenov
@date 11/2009
*/
#ifndef COMMAND_MANAGER_H_
#define COMMAND_MANAGER_H_
#include <MyGUI.h>
namespace demo
{
class CommandManager
{
public:
typedef MyGUI::delegates::CDelegate2<const std::string&, MyGUI::Any> CommandDelegate;
public:
CommandManager();
virtual ~CommandManager();
static CommandManager& getInstance()
{
return *msCommandManager;
}
void execiteCommand(const std::string& _name, MyGUI::Any _data);
void registerCommand(const std::string& _name, CommandDelegate::IDelegate* _delegate);
void unregisterCommand(const std::string& _name);
private:
static CommandManager* msCommandManager;
typedef std::map<std::string, CommandDelegate> MapDelegate;
MapDelegate mDelegates;
};
} // namespace demo
#endif // COMMAND_MANAGER_H_
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