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/*!
@file
@author Albert Semenov
@date 11/2009
*/
#ifndef CONTROLLER_RANDOM_PROGRESS_H_
#define CONTROLLER_RANDOM_PROGRESS_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ControllerItem.h"
namespace demo
{
class ControllerRandomProgress :
public MyGUI::ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerRandomProgress )
public:
ControllerRandomProgress() : mTime(0) { }
virtual ~ControllerRandomProgress() { }
virtual bool addTime(MyGUI::Widget* _widget, float _time)
{
const float slice = 0.2;
mTime += _time;
if (mTime > slice)
{
mTime -= slice;
action(_widget);
}
return true;
}
virtual void prepareItem(MyGUI::Widget* _widget)
{
mTime = 0;
action(_widget);
}
private:
void action(MyGUI::Widget* _widget)
{
if ((::rand() % 2) == 0)
{
MyGUI::ProgressBar* progress = _widget->castType<MyGUI::ProgressBar>(false);
if (progress != nullptr)
{
size_t rande = progress->getProgressRange();
if (rande != 0)
{
size_t position = progress->getProgressPosition();
if (::rand() % 2)
{
if (position != 0)
progress->setProgressPosition(position - 1);
}
else
{
if (position < rande)
progress->setProgressPosition(position + 1);
}
}
}
}
}
private:
float mTime;
};
}
#endif // CONTROLLER_RANDOM_PROGRESS_H_
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