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/*!
@file
@author Albert Semenov
@date 11/2009
*/
#ifndef CONTROLLER_RANDOM_SELECTED_H_
#define CONTROLLER_RANDOM_SELECTED_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ControllerItem.h"
namespace demo
{
class ControllerRandomSelected :
public MyGUI::ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerRandomSelected )
public:
ControllerRandomSelected() : mTime(0) { }
virtual ~ControllerRandomSelected() { }
virtual bool addTime(MyGUI::Widget* _widget, float _time)
{
mTime += _time;
if (mTime > 1)
{
mTime -= 1;
action(_widget);
}
return true;
}
virtual void prepareItem(MyGUI::Widget* _widget)
{
mTime = 0;
action(_widget);
}
private:
void action(MyGUI::Widget* _widget)
{
if ((::rand() % 3) == 0)
{
MyGUI::Button* button = _widget->castType<MyGUI::Button>(false);
if (button != nullptr)
button->setStateSelected(!button->getStateSelected());
}
}
private:
float mTime;
};
}
#endif // CONTROLLER_RANDOM_SELECTED_H_
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