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/*!
@file
@author Albert Semenov
@date 11/2009
*/
#ifndef KEYBOARD_PANEL_H_
#define KEYBOARD_PANEL_H_
#include <MyGUI.h>
#include "BaseLayout/BaseLayout.h"
namespace demo
{
ATTRIBUTE_CLASS_LAYOUT(KeyboardPanel, "Keyboard.layout");
class KeyboardPanel :
public wraps::BaseLayout
{
public:
KeyboardPanel();
virtual ~KeyboardPanel();
private:
void notifyMouseButtonClick(MyGUI::Widget* _sender);
private:
ATTRIBUTE_FIELD_WIDGET_NAME(KeyboardPanel, mButtonEngine, "ButtonEngine");
MyGUI::Button* mButtonEngine;
ATTRIBUTE_FIELD_WIDGET_NAME(KeyboardPanel, mButtonGun, "ButtonGun");
MyGUI::Button* mButtonGun;
ATTRIBUTE_FIELD_WIDGET_NAME(KeyboardPanel, mButtonAmmo, "ButtonAmmo");
MyGUI::Button* mButtonAmmo;
ATTRIBUTE_FIELD_WIDGET_NAME(KeyboardPanel, mButtonArmor, "ButtonArmor");
MyGUI::Button* mButtonArmor;
};
} // namespace demo
#endif // KEYBOARD_PANEL_H_
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