File: MyGUI_RTTLayer.cpp

package info (click to toggle)
mygui 3.2.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 36,224 kB
  • sloc: cpp: 118,031; ansic: 30,202; xml: 15,544; cs: 12,602; tcl: 776; python: 417; makefile: 34
file content (136 lines) | stat: -rw-r--r-- 3,395 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*!
	@file
	@author		Albert Semenov
	@date		02/2008
*/

#include "MyGUI_LayerItem.h"
#include "MyGUI_RTTLayer.h"
#include "MyGUI_Enumerator.h"
#include "MyGUI_FactoryManager.h"
#include "MyGUI_RenderManager.h"
#include "MyGUI_Gui.h"
#include "MyGUI_LayerNode.h"

namespace MyGUI
{

	RTTLayer::RTTLayer() :
		mTexture(nullptr)
	{
	}

	RTTLayer::~RTTLayer()
	{
		if (mTexture)
		{
			MyGUI::RenderManager::getInstance().destroyTexture(mTexture);
			mTexture = nullptr;
		}
	}

	void RTTLayer::deserialization(xml::ElementPtr _node, Version _version)
	{
		Base::deserialization(_node, _version);

		MyGUI::xml::ElementEnumerator propert = _node->getElementEnumerator();
		while (propert.next("Property"))
		{
			const std::string& key = propert->findAttribute("key");
			const std::string& value = propert->findAttribute("value");
			if (key == "TextureSize") setTextureSize(utility::parseValue<IntSize>(value));
#ifdef MYGUI_OGRE_PLATFORM
			else if (key == "Entity") setEntity(value);
			else if (key == "Material") setMaterial(value);
			else if (key == "SceneManager") setSceneManager(value);
			else if (key == "Camera") setCamera(value);
#endif
		}
	}

	void RTTLayer::renderToTarget(IRenderTarget* _target, bool _update)
	{
		bool out_date = false;

		for (VectorILayerNode::iterator iter = mChildItems.begin(); iter != mChildItems.end(); ++iter)
		{
			if ((*iter)->castType<LayerNode>()->isOutOfDate())
			{
				out_date = true;
				break;
			}
		}

		if (out_date || _update)
		{
			MyGUI::IRenderTarget* target = mTexture->getRenderTarget();
			if (target != nullptr)
			{
				target->begin();

				for (VectorILayerNode::iterator iter = mChildItems.begin(); iter != mChildItems.end(); ++iter)
				{
					(*iter)->renderToTarget(target, _update);
				}

				target->end();
			}

		}
	}

	ILayerItem* RTTLayer::getLayerItemByPoint(int _left, int _top) const
	{
		if (!mIsPick)
			return nullptr;

#ifdef MYGUI_OGRE_PLATFORM
		const MyGUI::IntSize& size = MyGUI::RenderManager::getInstance().getViewSize();
		bool result = pickPositionInObject(_left, _top, size.width, size.height, mTextureSize.width, mTextureSize.height);
		if (result)
		{
			return Base::getLayerItemByPoint(_left, _top);
		}
#endif

		return nullptr;
	}

	IntPoint RTTLayer::getPosition(int _left, int _top) const
	{
		if (!mIsPick)
			return Base::getPosition(_left, _top);

#ifdef MYGUI_OGRE_PLATFORM
		const MyGUI::IntSize& size = MyGUI::RenderManager::getInstance().getViewSize();
		bool result = pickPositionInObject(_left, _top, size.width, size.height, mTextureSize.width, mTextureSize.height);
		if (result)
		{
			mOldPoint.set(_left, _top);
		}
#endif

		return mOldPoint;
	}

	void RTTLayer::setTextureSize(const IntSize& _size)
	{
		if (mTextureSize == _size) return;
		mTextureSize = _size;
		if (mTexture)
		{
			MyGUI::RenderManager::getInstance().destroyTexture(mTexture);
			mTexture = nullptr;
		}

		MYGUI_ASSERT(mTextureSize.width * mTextureSize.height, "RTTLayer texture size must have non-zero width and height");
		std::string name = MyGUI::utility::toString((size_t)this, getClassTypeName());
		mTexture = MyGUI::RenderManager::getInstance().createTexture(name);
		mTexture->createManual(mTextureSize.width, mTextureSize.height, MyGUI::TextureUsage::RenderTarget, MyGUI::PixelFormat::R8G8B8A8);

#ifdef MYGUI_OGRE_PLATFORM
		setTextureName(mTexture->getName());
#endif
	}

} // namespace MyGUI