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/*!
@file
@author Albert Semenov
@date 10/2008
*/
#include "Precompiled.h"
#include "DemoKeeper.h"
#include "Base/Main.h"
#include "UnitTest_List.h"
#include "UnitTest_MultiList.h"
namespace demo
{
unittest::UnitTest_List* unittest_list = 0;
unittest::UnitTest_MultiList* unittest_multilist = 0;
void DemoKeeper::setupResources()
{
base::BaseManager::setupResources();
addResourceLocation(getRootMedia() + "/Common/Demos");
}
void DemoKeeper::createScene()
{
base::BaseDemoManager::createScene();
MyGUI::LayoutManager::getInstance().loadLayout("Wallpaper.layout");
unittest_list = new unittest::UnitTest_List();
unittest_multilist = new unittest::UnitTest_MultiList();
MyGUI::Gui::getInstance().eventFrameStart += MyGUI::newDelegate(this, &DemoKeeper::notifyFrameStarted);
}
void DemoKeeper::destroyScene()
{
MyGUI::Gui::getInstance().eventFrameStart -= MyGUI::newDelegate(this, &DemoKeeper::notifyFrameStarted);
delete unittest_multilist;
unittest_multilist = 0;
delete unittest_list;
unittest_list = 0;
}
void DemoKeeper::notifyFrameStarted(float _time)
{
if (unittest_list) unittest_list->nextFrame();
if (unittest_multilist) unittest_multilist->nextFrame();
#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
::Sleep(10);
#endif
}
} // namespace demo
MYGUI_APP(demo::DemoKeeper)
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