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/*!
@file
@author Albert Semenov
@date 12/2009
*/
#include "DemoKeeper.h"
#include "Base/Main.h"
#include "MyGUI_RTTLayer.h"
namespace demo
{
DemoKeeper::DemoKeeper()
{
}
void DemoKeeper::setupResources()
{
base::BaseManager::setupResources();
addResourceLocation(getRootMedia() + "/UnitTests/UnitTest_RTTLayer");
}
void DemoKeeper::createScene()
{
base::BaseDemoManager::createScene();
std::string layerCategory = MyGUI::LayerManager::getInstance().getCategoryName();
MyGUI::FactoryManager::getInstance().registerFactory<MyGUI::RTTLayer>(layerCategory);
MyGUI::ResourceManager::getInstance().load("Layers.xml");
MyGUI::LayoutManager::getInstance().loadLayout("Layers.layout");
}
void DemoKeeper::destroyScene()
{
std::string layerCategory = MyGUI::LayerManager::getInstance().getCategoryName();
MyGUI::FactoryManager::getInstance().unregisterFactory<MyGUI::RTTLayer>(layerCategory);
}
} // namespace demo
MYGUI_APP(demo::DemoKeeper)
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