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#include "ExportDefine.h"
#include "ExportMarshaling.h"
#include "Generate/MyGUI_Export_MarshalingWidget.h"
#include "ExportMarshalingType.h"
#include <MyGUI.h>
namespace Export
{
MYGUIEXPORT bool MYGUICALL ExportInputManager_GetKeyFocus( )
{
return MyGUI::InputManager::getInstance().isFocusKey();
}
MYGUIEXPORT bool MYGUICALL ExportInputManager_GetMouseFocus( )
{
return MyGUI::InputManager::getInstance().isFocusMouse();
}
MYGUIEXPORT Convert<MyGUI::Widget*>::Type MYGUICALL ExportInputManager_GetKeyFocusWidget( )
{
return Convert<MyGUI::Widget*>::To( MyGUI::InputManager::getInstance().getKeyFocusWidget() );
}
MYGUIEXPORT void MYGUICALL ExportInputManager_SetKeyFocusWidget(
MyGUI::Widget* _widget )
{
MyGUI::InputManager::getInstance().setKeyFocusWidget(
_widget );
}
MYGUIEXPORT Convert<MyGUI::Widget*>::Type MYGUICALL ExportInputManager_GetMouseFocusWidget( )
{
return Convert<MyGUI::Widget*>::To( MyGUI::InputManager::getInstance().getMouseFocusWidget() );
}
MYGUIEXPORT void MYGUICALL ExportInputManager_ResetKeyFocusWidget( )
{
MyGUI::InputManager::getInstance().resetKeyFocusWidget( );
}
MYGUIEXPORT void MYGUICALL ExportInputManager_AddWidgetModal(
MyGUI::Widget* _widget )
{
MyGUI::InputManager::getInstance().addWidgetModal(
_widget );
}
MYGUIEXPORT void MYGUICALL ExportInputManager_RemoveWidgetModal(
MyGUI::Widget* _widget )
{
MyGUI::InputManager::getInstance().removeWidgetModal(
_widget );
}
MYGUIEXPORT bool MYGUICALL ExportInputManager_InjectKeyPress(
Convert<MyGUI::KeyCode>::Type _key,
Convert<MyGUI::Char>::Type _char
)
{
return MyGUI::InputManager::getInstance().injectKeyPress(
Convert<MyGUI::KeyCode>::From( _key ),
Convert<MyGUI::Char>::From( _char)
);
}
MYGUIEXPORT bool MYGUICALL ExportInputManager_InjectKeyRelease(
Convert<MyGUI::KeyCode>::Type _key
)
{
return MyGUI::InputManager::getInstance().injectKeyRelease(
Convert<MyGUI::KeyCode>::From( _key )
);
}
MYGUIEXPORT bool MYGUICALL ExportInputManager_InjectMousePress(
int _absX,
int _absY,
Convert<MyGUI::MouseButton>::Type _button
)
{
return MyGUI::InputManager::getInstance().injectMousePress(
_absX,
_absY,
Convert<MyGUI::MouseButton>::From( _button )
);
}
MYGUIEXPORT bool MYGUICALL ExportInputManager_InjectMouseRelease(
int _absX,
int _absY,
Convert<MyGUI::MouseButton>::Type _button
)
{
return MyGUI::InputManager::getInstance().injectMouseRelease(
_absX,
_absY,
Convert<MyGUI::MouseButton>::From( _button )
);
}
MYGUIEXPORT bool MYGUICALL ExportInputManager_InjectMouseMove(
int _absX,
int _absY,
int _absZ
)
{
return MyGUI::InputManager::getInstance().injectMouseMove(
_absX,
_absY,
_absZ );
}
MYGUIEXPORT void MYGUICALL ExportInputManager_GetMousePosition(
Convert<int&>::Type _x,
Convert<int&>::Type _y
)
{
const MyGUI::IntPoint& point = MyGUI::InputManager::getInstance().getMousePosition();
_x = point.left;
_y = point.top;
}
}
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