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#include "ExportDefine.h"
#include "ExportMarshaling.h"
#include "Generate/MyGUI_Export_MarshalingWidget.h"
#include "ExportMarshalingType.h"
#include <MyGUI.h>
namespace Export
{
MYGUIEXPORT void MYGUICALL ExportLayerManager_AttachToLayer(
Convert<const std::string&>::Type _layer ,
MyGUI::Widget* _widget )
{
MyGUI::LayerManager::getInstance().attachToLayerNode(
Convert<const std::string&>::From(_layer) ,
_widget );
}
MYGUIEXPORT void MYGUICALL ExportLayerManager_UpWidget(
MyGUI::Widget* _widget )
{
MyGUI::LayerManager::getInstance().upLayerItem(
_widget );
}
}
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