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/*!
@file
@author Albert Semenov
@date 08/2012
*/
#include "ExportDefine.h"
#include "ExportMarshaling.h"
#include "MyGUI_ExportRenderManager.h"
namespace Export
{
namespace ScopeRenderManager_GetBuffer
{
MYGUIEXPORT Convert<bool>::Type MYGUICALL ExportRenderManager_GetBuffer(
Convert<size_t>::Type _index,
Convert<void*&>::Type _buffer,
Convert<size_t&>::Type _countVertex,
Convert<size_t&>::Type _vertexId,
Convert<size_t&>::Type _textureId,
Convert<size_t&>::Type _layerId,
Convert<bool&>::Type _change)
{
MyGUI::RenderBatchInfo* info = MyGUI::ExportRenderManager::getInstance().getBatchInfo(_index);
if (info == nullptr)
return false;
_buffer = info->Buffer->lock();
_countVertex = info->Count;
_vertexId = info->Buffer->getId();
_textureId = info->Texture->getId();
_layerId = (size_t)info->Layer;
_change = info->Buffer->getChange();
return true;
}
}
namespace ScopeRenderManager_AddTexture
{
MYGUIEXPORT void MYGUICALL ExportRenderManager_AddTexture(
Convert<const std::string&>::Type _name,
Convert<size_t>::Type _id,
Convert<int>::Type _width,
Convert<int>::Type _height)
{
MyGUI::ExportRenderManager::getInstance().addTexture(
Convert<const std::string&>::From(_name),
Convert<size_t>::From(_id),
Convert<int>::From(_width),
Convert<int>::From(_height));
}
}
}
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