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/*!
@file
@author Albert Semenov
@date 08/2012
*/
#include "MyGUI_ExportRenderManager.h"
#include "MyGUI_ExportDiagnostic.h"
#include "MyGUI_Gui.h"
#include "MyGUI_Timer.h"
#include "MyGUI_FactoryManager.h"
namespace MyGUI
{
ExportRenderManager& ExportRenderManager::getInstance()
{
return *getInstancePtr();
}
ExportRenderManager* ExportRenderManager::getInstancePtr()
{
return static_cast<ExportRenderManager*>(RenderManager::getInstancePtr());
}
ExportRenderManager::ExportRenderManager() :
mUpdate(false),
mCurrentLayer(nullptr)
{
}
void ExportRenderManager::initialise()
{
MYGUI_PLATFORM_LOG(Info, "* Initialise: " << getClassTypeName());
mUpdate = false;
MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully initialized");
}
void ExportRenderManager::shutdown()
{
MYGUI_PLATFORM_LOG(Info, "* Shutdown: " << getClassTypeName());
destroyAllTextures();
mBatchInfo.clear();
mExportVertexBuffer.clear();
MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully shutdown");
}
IVertexBuffer* ExportRenderManager::createVertexBuffer()
{
ExportVertexBuffer* buffer = new ExportVertexBuffer();
mExportVertexBuffer.push_back(buffer);
return buffer;
}
void ExportRenderManager::destroyVertexBuffer(IVertexBuffer* _buffer)
{
VectorExportVertexBuffer::iterator item = std::find(mExportVertexBuffer.begin(), mExportVertexBuffer.end(), _buffer);
mExportVertexBuffer.erase(item);
delete _buffer;
}
void ExportRenderManager::doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count)
{
if (_texture == nullptr || _buffer == nullptr || _count == 0)
return;
ExportTexture* texture = static_cast<ExportTexture*>(_texture);
ExportVertexBuffer* vertexes = static_cast<ExportVertexBuffer*>(_buffer);
mBatchInfo.push_back(RenderBatchInfo(vertexes, texture, _count, mCurrentLayer));
}
void ExportRenderManager::drawOneFrame()
{
Gui* gui = Gui::getInstancePtr();
if (gui == nullptr)
return;
static Timer timer;
static unsigned long last_time = timer.getMilliseconds();
unsigned long now_time = timer.getMilliseconds();
unsigned long time = now_time - last_time;
onFrameEvent((float)((double)(time) / (double)1000));
last_time = now_time;
begin();
onRenderToTarget(this, mUpdate);
end();
mUpdate = false;
}
void ExportRenderManager::begin()
{
mBatchInfo.clear();
for (VectorExportVertexBuffer::iterator item = mExportVertexBuffer.begin(); item != mExportVertexBuffer.end(); item ++)
(*item)->setChange(false);
}
void ExportRenderManager::end()
{
}
ITexture* ExportRenderManager::createTexture(const std::string& _name)
{
return nullptr;
}
void ExportRenderManager::destroyTexture(ITexture* _texture)
{
for (MapTexture::iterator textureIter = mTextures.begin(); textureIter != mTextures.end(); textureIter ++)
{
if ((*textureIter).second == _texture)
{
delete (*textureIter).second;
mTextures.erase(textureIter);
break;
}
}
}
ITexture* ExportRenderManager::getTexture(const std::string& _name)
{
MapTexture::iterator textureIter = mTextures.find(_name);
if (textureIter != mTextures.end())
return (*textureIter).second;
return nullptr;
}
bool ExportRenderManager::isFormatSupported(PixelFormat _format, TextureUsage _usage)
{
return _format == PixelFormat::R8G8B8A8;
}
void ExportRenderManager::setViewSize(int _width, int _height)
{
if (_height == 0)
_height = 1;
if (_width == 0)
_width = 1;
mViewSize.set(_width, _height);
mInfo.maximumDepth = 0.0f;
mInfo.hOffset = -0.5f / float(mViewSize.width);
mInfo.vOffset = -0.5f / float(mViewSize.height);
mInfo.aspectCoef = float(mViewSize.height) / float(mViewSize.width);
mInfo.pixScaleX = 1.0f / float(mViewSize.width);
mInfo.pixScaleY = 1.0f / float(mViewSize.height);
onResizeView(mViewSize);
mUpdate = true;
}
void ExportRenderManager::destroyAllTextures()
{
for (MapTexture::iterator textureIter = mTextures.begin(); textureIter != mTextures.end(); textureIter ++)
delete (*textureIter).second;
mTextures.clear();
}
const RenderTargetInfo& ExportRenderManager::getInfo()
{
return mInfo;
}
const IntSize& ExportRenderManager::getViewSize() const
{
return mViewSize;
}
VertexColourType ExportRenderManager::getVertexFormat()
{
return VertexColourType::ColourARGB;
}
RenderBatchInfo* ExportRenderManager::getBatchInfo(size_t _index)
{
if (_index < mBatchInfo.size())
return &mBatchInfo[_index];
return nullptr;
}
void ExportRenderManager::addTexture(const std::string& _name, size_t _id, int _width, int _height)
{
ExportTexture* texture = new ExportTexture(_name);
texture->setId(_id);
texture->setWidth(_width);
texture->setHeight(_height);
mTextures[_name] = texture;
}
void ExportRenderManager::doRenderLayer(ILayer* _layer)
{
mCurrentLayer = _layer;
}
}
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