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/*!
@file
@author Albert Semenov
@date 08/2012
*/
#ifndef _16ba0d4a_d7f9_41a3_b671_cb0aa8ca2276_
#define _16ba0d4a_d7f9_41a3_b671_cb0aa8ca2276_
#include "MyGUI_Prerequest.h"
#include "MyGUI_ITexture.h"
#include "MyGUI_RenderFormat.h"
namespace MyGUI
{
class ExportTexture :
public ITexture
{
public:
ExportTexture(const std::string& _name);
virtual ~ExportTexture();
virtual const std::string& getName() const;
virtual void createManual(int _width, int _height, TextureUsage _usage, PixelFormat _format);
virtual void loadFromFile(const std::string& _filename);
virtual void saveToFile(const std::string& _filename);
virtual void destroy();
virtual int getWidth();
virtual int getHeight();
virtual void* lock(TextureUsage _access);
virtual void unlock();
virtual bool isLocked();
virtual PixelFormat getFormat();
virtual TextureUsage getUsage();
virtual size_t getNumElemBytes();
virtual IRenderTarget* getRenderTarget();
/*internal:*/
void setId(size_t _id);
size_t getId() const;
void setWidth(int _value);
void setHeight(int _value);
private:
std::string mName;
int mWidth;
int mHeight;
size_t mNumElemBytes;
PixelFormat mOriginalFormat;
TextureUsage mOriginalUsage;
size_t mId;
};
}
#endif
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