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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Config.h"
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
//#ifndef MMYGUI_USING_EXTERNAL_TYPE
public enum struct DDItemState
{
None = MyGUI::DDItemState::None,
Start = MyGUI::DDItemState::Start,
End = MyGUI::DDItemState::End,
Miss = MyGUI::DDItemState::Miss,
Accept = MyGUI::DDItemState::Accept,
Refuse = MyGUI::DDItemState::Refuse
};
//#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<MyGUI::DDItemState>
{
typedef DDItemState Type;
inline static const DDItemState& To(const MyGUI::DDItemState& _value)
{
return reinterpret_cast<const DDItemState&>(_value);
}
inline static MyGUI::DDItemState& From(DDItemState& _value)
{
return reinterpret_cast<MyGUI::DDItemState&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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