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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Config.h"
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
#ifndef MMYGUI_USING_EXTERNAL_TYPE
public value struct FloatPoint
{
float left, top;
FloatPoint( float _left, float _top ) : left( _left ), top( _top ) { }
static bool operator == ( FloatPoint lvalue, FloatPoint rvalue )
{
return ( lvalue.left == rvalue.left && lvalue.top == rvalue.top );
}
virtual bool Equals(FloatPoint other)
{
return *this == other;
}
static bool operator != ( FloatPoint lvalue, FloatPoint rvalue )
{
return !(lvalue == rvalue);
}
};
#else
typedef MMYGUI_EXTERNAL_NAMESPACE FloatPoint FloatPoint;
#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<const MyGUI::FloatPoint&>
{
typedef FloatPoint Type;
inline static const FloatPoint& To(const MyGUI::FloatPoint& _value)
{
return reinterpret_cast<const FloatPoint&>(_value);
}
inline static MyGUI::FloatPoint& From(FloatPoint& _value)
{
return reinterpret_cast<MyGUI::FloatPoint&>(_value);
}
};
template <> struct Convert<MyGUI::FloatPoint>
{
typedef FloatPoint Type;
inline static const FloatPoint& To(const MyGUI::FloatPoint& _value)
{
return reinterpret_cast<const FloatPoint&>(_value);
}
inline static MyGUI::FloatPoint& From(FloatPoint& _value)
{
return reinterpret_cast<MyGUI::FloatPoint&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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