File: FloatRect.h

package info (click to toggle)
mygui 3.2.2%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 36,224 kB
  • sloc: cpp: 118,031; ansic: 30,202; xml: 15,544; cs: 12,602; tcl: 776; python: 417; makefile: 34
file content (81 lines) | stat: -rw-r--r-- 1,884 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
/*!
	@file
	@author		Albert Semenov
	@date		01/2009
	@module
*/
#pragma once

#include <MyGUI.h>
#include "Config.h"
#include "Marshaling.h"

namespace MyGUI
{
	namespace Managed
	{

		#ifndef MMYGUI_USING_EXTERNAL_TYPE

		public value struct FloatRect
		{
			float left, top, right, bottom;

			FloatRect( float _left, float _top, float _right, float _bottom ) : left( _left ), top( _top ), right( _right ), bottom( _bottom ) { }

			static bool operator == ( FloatRect lvalue, FloatRect rvalue )
			{
				return ( lvalue.left == rvalue.left && lvalue.top == rvalue.top && lvalue.right == rvalue.right && lvalue.bottom == rvalue.bottom );
			}
			virtual bool Equals(FloatRect other)
			{
				return *this == other;
			}
			static bool operator != ( FloatRect lvalue, FloatRect rvalue )
			{
				return !(lvalue == rvalue);
			}

		};

		#else

		typedef MMYGUI_EXTERNAL_NAMESPACE FloatRect FloatRect;

		#endif // MMYGUI_USING_EXTERNAL_TYPE

		template <> struct Convert<const MyGUI::FloatRect&>
		{
			typedef FloatRect Type;
			inline static const FloatRect& To(const MyGUI::FloatRect& _value)
			{
				return reinterpret_cast<const FloatRect&>(_value);
			}
			inline static MyGUI::FloatRect& From(FloatRect& _value)
			{
				return reinterpret_cast<MyGUI::FloatRect&>(_value);
			}
		};
		template <> struct Convert<MyGUI::FloatRect>
		{
			typedef FloatRect Type;
			inline static const FloatRect& To(const MyGUI::FloatRect& _value)
			{
				return reinterpret_cast<const FloatRect&>(_value);
			}
			inline static MyGUI::FloatRect& From(FloatRect& _value)
			{
				return reinterpret_cast<MyGUI::FloatRect&>(_value);
			}
		};
		template <> struct Convert<MyGUI::FloatRect&>
		{
			typedef FloatRect % Type;
			inline static FloatRect % To(MyGUI::FloatRect& _value)
			{
				return reinterpret_cast<FloatRect&>(_value);
			}
		};

	} // namespace Managed
} // namespace MyGUI