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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Config.h"
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
#ifndef MMYGUI_USING_EXTERNAL_TYPE
public value struct FloatRect
{
float left, top, right, bottom;
FloatRect( float _left, float _top, float _right, float _bottom ) : left( _left ), top( _top ), right( _right ), bottom( _bottom ) { }
static bool operator == ( FloatRect lvalue, FloatRect rvalue )
{
return ( lvalue.left == rvalue.left && lvalue.top == rvalue.top && lvalue.right == rvalue.right && lvalue.bottom == rvalue.bottom );
}
virtual bool Equals(FloatRect other)
{
return *this == other;
}
static bool operator != ( FloatRect lvalue, FloatRect rvalue )
{
return !(lvalue == rvalue);
}
};
#else
typedef MMYGUI_EXTERNAL_NAMESPACE FloatRect FloatRect;
#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<const MyGUI::FloatRect&>
{
typedef FloatRect Type;
inline static const FloatRect& To(const MyGUI::FloatRect& _value)
{
return reinterpret_cast<const FloatRect&>(_value);
}
inline static MyGUI::FloatRect& From(FloatRect& _value)
{
return reinterpret_cast<MyGUI::FloatRect&>(_value);
}
};
template <> struct Convert<MyGUI::FloatRect>
{
typedef FloatRect Type;
inline static const FloatRect& To(const MyGUI::FloatRect& _value)
{
return reinterpret_cast<const FloatRect&>(_value);
}
inline static MyGUI::FloatRect& From(FloatRect& _value)
{
return reinterpret_cast<MyGUI::FloatRect&>(_value);
}
};
template <> struct Convert<MyGUI::FloatRect&>
{
typedef FloatRect % Type;
inline static FloatRect % To(MyGUI::FloatRect& _value)
{
return reinterpret_cast<FloatRect&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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