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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Config.h"
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
#ifndef MMYGUI_USING_EXTERNAL_TYPE
public value struct FloatSize
{
float width, height;
FloatSize( float _width, float _height ) : width( _width ), height( _height ) { }
static bool operator == ( FloatSize lvalue, FloatSize rvalue )
{
return ( lvalue.width == rvalue.width && lvalue.height == rvalue.height );
}
virtual bool Equals(FloatSize other)
{
return *this == other;
}
static bool operator != ( FloatSize lvalue, FloatSize rvalue )
{
return !(lvalue == rvalue);
}
};
#else
typedef MMYGUI_EXTERNAL_NAMESPACE FloatSize FloatSize;
#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<const MyGUI::FloatSize&>
{
typedef FloatSize Type;
inline static const FloatSize& To(const MyGUI::FloatSize& _value)
{
return reinterpret_cast<const FloatSize&>(_value);
}
inline static MyGUI::FloatSize& From(FloatSize& _value)
{
return reinterpret_cast<MyGUI::FloatSize&>(_value);
}
};
template <> struct Convert<MyGUI::FloatSize>
{
typedef FloatSize Type;
inline static const FloatSize& To(const MyGUI::FloatSize& _value)
{
return reinterpret_cast<const FloatSize&>(_value);
}
inline static MyGUI::FloatSize& From(FloatSize& _value)
{
return reinterpret_cast<MyGUI::FloatSize&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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