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/*!
@file
@author Albert Semenov
@date 01/2009
@module
*/
#pragma once
#include <MyGUI.h>
#include "Config.h"
#include "Marshaling.h"
namespace MyGUI
{
namespace Managed
{
//#ifndef MMYGUI_USING_EXTERNAL_TYPE
public enum struct FlowDirection
{
LeftToRight = MyGUI::FlowDirection::LeftToRight,
RightToLeft = MyGUI::FlowDirection::RightToLeft,
TopToBottom = MyGUI::FlowDirection::TopToBottom,
BottomToTop = MyGUI::FlowDirection::BottomToTop
};
//#endif // MMYGUI_USING_EXTERNAL_TYPE
template <> struct Convert<MyGUI::FlowDirection>
{
typedef FlowDirection Type;
inline static const FlowDirection& To(const MyGUI::FlowDirection& _value)
{
return reinterpret_cast<const FlowDirection&>(_value);
}
inline static MyGUI::FlowDirection& From(FlowDirection& _value)
{
return reinterpret_cast<MyGUI::FlowDirection&>(_value);
}
};
} // namespace Managed
} // namespace MyGUI
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